peterbone
Regular
For layer by layer methods there are currently two 2 look methods that I know of. These are OLL-PLL and CLL-ELL. However, there are many other ways to split the last layer into 2 steps. Has anyone looked into these to see if one of them is more efficient / has faster algs than either OLL-PLL or CLL-ELL?
One example I can think of is first permuting and orientating 2 adjacent corners and the adjoining edges in a single step (a C shape) and then solving the remaining 2 corners and edge in one step (I shape). One advantage here would be that you have 4 options for choosing the first 2 corners and so can choose the most efficient. However, recognition may be a problem and I guess that the number of algs would be more that OLL-PLL.
Another option could be to orientate all corners while permuting all edges followed by orientating all edges while permuting all corners.
There are several other options for splitting up the last layer into 2 stages so I'm just wondering how much they've been investigated? Who knows, one of them may have a low average move count with algs that are good for high TPS.
One example I can think of is first permuting and orientating 2 adjacent corners and the adjoining edges in a single step (a C shape) and then solving the remaining 2 corners and edge in one step (I shape). One advantage here would be that you have 4 options for choosing the first 2 corners and so can choose the most efficient. However, recognition may be a problem and I guess that the number of algs would be more that OLL-PLL.
Another option could be to orientate all corners while permuting all edges followed by orientating all edges while permuting all corners.
There are several other options for splitting up the last layer into 2 stages so I'm just wondering how much they've been investigated? Who knows, one of them may have a low average move count with algs that are good for high TPS.