N
nitrocan
Guest
y or y' will affect the orientation of the cube if the middle layer has a piece that belongs to the U or D layer.
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y or y' will affect the orientation of the cube if the middle layer has a piece that belongs to the U or D layer.
I agree that y' y doesn't affect the cube but y' does. It's not necessary at all though. Commutators are really for speedsolving so it's not actually needed to have a rotation to fit the fingers.
I agree that y' y doesn't affect the cube but y' does. It's not necessary at all though. Commutators are really for speedsolving so it's not actually needed to have a rotation to fit the fingers.
Ok. </argument>
that he was only talking about the individual corners orientation, not the entire cube. If by 'directly' he also means the entire cube, then I conceed, you should not re-orient the entire cube. If he means only the corners, then ending with a y move is just as legitimate as ending with a U.I bet your gonna be like: "What do you mean directly?"
I always get 2 mis-oriented corners, how do you solve it so you don't have to orient them afterwards?
By direct, I assumed lotsofsloths meant by:
that he was only talking about the individual corners orientation, not the entire cube. If by 'directly' he also means the entire cube, then I conceed, you should not re-orient the entire cube. If he means only the corners, then ending with a y move is just as legitimate as ending with a U.I bet your gonna be like: "What do you mean directly?"
I always get 2 mis-oriented corners, how do you solve it so you don't have to orient them afterwards?
By direct, I assumed lotsofsloths meant by:
that he was only talking about the individual corners orientation, not the entire cube. If by 'directly' he also means the entire cube, then I conceed, you should not re-orient the entire cube. If he means only the corners, then ending with a y move is just as legitimate as ending with a U.I bet your gonna be like: "What do you mean directly?"
I always get 2 mis-oriented corners, how do you solve it so you don't have to orient them afterwards?
I think he meant to solve the pieces with (a) optimal commutator(s). So, y' doesn't start to solve anything.
By direct, I assumed lotsofsloths meant by:
that he was only talking about the individual corners orientation, not the entire cube. If by 'directly' he also means the entire cube, then I conceed, you should not re-orient the entire cube. If he means only the corners, then ending with a y move is just as legitimate as ending with a U.I bet your gonna be like: "What do you mean directly?"
I always get 2 mis-oriented corners, how do you solve it so you don't have to orient them afterwards?
I think he meant to solve the pieces with (a) optimal commutator(s). So, y' doesn't start to solve anything.
Ok. On another note, I was looking at them a bit more in depth due to this discussion (perhaps I'll make another thread for this). I could only find commutators of the form X Y X' Y'. (where ' = inverse). I don't know if anyone has looked at doing something I will call an "extended commutator", or doing something of the form: (X Y) Z (X Y)' Z'. (Y X)' = (Y' X'), which can be seen when you combine the two: (Y X)(X' Y') = I, where I is doing nothing.
Here is an example of how this can be useful:
X = (R' D2 R)
Y = (F D2 F')
Z = U