[Help Thread] How to move edges and corners on big cubes for pixel art

Snigel

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Jun 20, 2010
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I recently bought a 10x10 and want to use it to display pixel art. I have scrambled and solved the 10x10 once, but I'd rather not do it again, so I'm looking for help with how to think about edge swaps. Moving centre pieces is easy, of course, so if I only needed to use the 8x8 grid ignoring the edges and corners, everything would be fine. However, the design I have in mind requires me to use the full 10x10 grid. How should I approach this? What's the best way to swap edges from an arbitrary face of the cube to the front?

I don't think it's possible to swap exactly two edges, so that means it needs to be a 3-cycle, but I find it difficult to see how the third piece is affected by the commutator. I'll show an example just to make sure it's clear what I mean. This is on a 4x4, but I assume the same principles apply.

Note: I only care about the front face here, the top will not be visible!

Solved U and F faces:
1721633068166.png


This is trivial to create by using commutators from building the last centres on big cubes:
1721633510852.png


What I want to create (magenta = I don't care what's on U):
1721633656933.png


So, the question is to how to get white corner and edge stickers from U to F, without messing up anything else on F, but not caring about what happens on U.

Ideally, I want two visible faces (let's say F and R) and use colours from two of the other faces for each (not overlapping), so for example, move pieces from U/L to F and then B/D to R. That should mostly be a matter of carefully selecting which edges and corners to cycle, however, so I'm not too worried about that.

Here's what I want to create, using a 10x10 and a 7x7 (I'm not done with the design):
Screenshot from 2024-07-21 16-04-59.png

Screenshot from 2024-07-21 13-45-52.png

Thank you!
 

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