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CMLL

y' R' U2 R' D' R U2 R' D R2 is likely going to be faster.
look at the relative size of the algs. and also, no regrips and no D moves, and I can execute this sub-1.5 seconds

also, the execution I did on there was kinda crappy, look at the second execution I did of the alg, that is just a little bit slower than I would do it in a speedsolve. It is actually slightly faster than my sunes because for sunes I regrip a lot.
 
also, the execution I did on there was kinda crappy, look at the second execution I did of the alg, that is just a little bit slower than I would do it in a speedsolve. It is actually slightly faster than my sunes because for sunes I regrip a lot.
Try reverse sune, that's what I do. Works so well.
 
look at the relative size of the algs. and also, no regrips and no D moves, and I can execute this sub-1.5 seconds

also, the execution I did on there was kinda crappy, look at the second execution I did of the alg, that is just a little bit slower than I would do it in a speedsolve. It is actually slightly faster than my sunes because for sunes I regrip a lot.
Uh, they're both 9 STM, and D moves aren't bad in this situation. The RUD is very fast if you learn the fingertricks, can be much faster than the alg you posted. There's also the fact that the alg I have is literally just an optimized version of your alg:

R' F2 R' U' R F2 R' U R2

Let R' = Lw' x', then we have Lw' U2 Lw' D' Lw U2 Lw' D Lw2

Note that Lw and L are interchangeable with regard to corner pieces, thus we have L' U2 L' D' L U2 L' D L2

Reflect across M and change beginning AUF to make the alg use more ergomonic R moves, leaving us with: y' R' U2 R' D' R U2 R' D R2
 
Uh, they're both 9 STM, and D moves aren't bad in this situation. The RUD is very fast if you learn the fingertricks, can be much faster than the alg you posted. There's also the fact that the alg I have is literally just an optimized version of your alg:

R' F2 R' U' R F2 R' U R2

Let R' = Lw' x', then we have Lw' U2 Lw' D' Lw U2 Lw' D Lw2

Note that Lw and L are interchangeable with regard to corner pieces, thus we have L' U2 L' D' L U2 L' D L2

Reflect across M and change beginning AUF to make the alg use more ergomonic R moves, leaving us with: y' R' U2 R' D' R U2 R' D R2
I like the alg I have for now, because its cool looking. and because everything EXCEPT cmll is what I should care about for roux.

what about OH CMLL's? anyone have any alternate algs they use?
 
Im suggesting an alg, Im not asking for a better one. please stop trying to make me change an algorithm I clearly like everyone.
Not really trying to make you change it. I just don't want other newbies out there to look for CMLL algorithms and find your (honestly) sub-optimal one and develop bad habits that they'll have to train themselves out of
 
I like the alg I have for now, because its cool looking. and because everything EXCEPT cmll is what I should care about for roux.

what about OH CMLL's? anyone have any alternate algs they use?
I use the standard one for OH too. Just do z rotations to make RUD into RUz. Look over antoine cantin's page of OH COLLs.

sub-20 is not a newbie. the alg is one gilles roux uses, hes sub-15.
The standard alg is better.
 
I use the standard one for OH too. Just do z rotations to make RUD into RUz. Look over antoine cantin's page of OH COLLs.


The standard alg is better.
okay, whatever floats your boat.
and I have one alg I do, a d3 alg I think, it is a ULD instead of URD and I like it still.
my favorite algs are actually the ones I took from TDM's, because of all the wide turns and crap that make them very fast.

I use the standard one for OH too. Just do z rotations to make RUD into RUz. Look over antoine cantin's page of OH COLLs.


The standard alg is better.
Hey, anyone use KCLL at all? maybe for FMC it would make sense...
we really need an FMC way of doing LSE.
 
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Is KCLL just OLLCP? Seems like it's similar...

Probably would be similar to how people do CF in FMC, solve as many edges and look for insertions
 
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