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CMLL

I don't like RUL stuff, so I'm using R' U' R2 D R' U2 R D' R' U R' U2 R (0) for H3.

30tkql0.png

Edit: The inverse, R' U2 R U' R D R' U2 R D' R2 U R (0) is still good and is a G5! With these and Kirjava's l U R' D R U' R U' R2' D' R U l' above I have now cleansed my CMLL of RUL algs :) Thank you
 
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What's the approximate difference in the length of optimal CLL algs that preserves everything, (not COLL) and CMLL?

What do you mean by "preserves everything (not COLL)"? If you want to swap two corners (like in A2), then you have to swap other elements too... and I can't think any other option than COLL which preserves the most.
 
What do you mean by "preserves everything (not COLL)"? If you want to swap two corners (like in A2), then you have to swap other elements too... and I can't think any other option than COLL which preserves the most.

The type of COLL used in CFCE doesn't preserve edge permutation. So I had to specify.

I'm talking about a type of CLL that is the final step of a method. One that solves the cube. Like the thing used for 2x2. Except for 3x3.
 
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I think you mean pure CLL. Try comparing the algs here (http://www.speedsolving.com/wiki/index.php/Corner_Orientation#Pure_CO) to the B1, C1, D1 etc algs for CMLL to get a rough idea. You could look at ZBLL algs for the edges-solved cases if you want to compare alg lengths for the adjacent or opposite swap cases too.

Edit: found this (http://www.speedsolving.com/wiki/index.php/L4C), I think those are the relevant ZBLL cases.

Yes, pure CLL is what I meant. And thank you!
 
Decent alg for C3, and preserves EO without needing an M like Kirjava's no-flip alg does (it's just a COLL alg from boca that I rotated):

z D' U R U' R' D R2 U R2 U' z'
 
Uhm... I don't really understand the question.

I use (R U2 R' U' R U') (R2' U2 R U) (R' U R) for F1. Do the inverse to see the AUF case (oriented corners are UFL and UFR).

Sorry, I was unclear. Basically I want to know what Kirjava means by sune 2x / antisune and then the numbers (I'm guessing its edges flipped)
 
Sorry, I was unclear. Basically I want to know what Kirjava means by sune 2x / antisune and then the numbers (I'm guessing its edges flipped)

2x sune /antisune means you can solve this case using sune and antisune.
For example, my alg is above is also a pair of antisune + sune:
antisune: R U2 R' U' R U' R'
sune: R' U2 R U R' U R

Of course you can chose different pairs of sune / antisune algorithms for that case.

The numbers denote edge flips. There are many numbers (0,2,4), because you can chose fat sune / antisune instead of the normal ones (e.g., Rw U R' U R U2 Rw' instead of R U R' U R U2 R'), and you can combine those in many different ways.

For example, my alg has 0 edge flips (moreover, it's a COLL), but this modification causes 2 flips:
Rw U2 R' U' R U' Rw' R' U2 R U R' U R
 
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