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[Help Thread] Clock Discussion and Help

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Cool idea and ways to look at 7-simul method.

Pretty cool! I don’t think this is faster than the regular execution method we’ve already been using (probably just as fast) because all the top solvers turn by “feeling” meaning that there is a distinct difference in force between +4 and +5, this style of turning has been proven over years to be the fastest. My main issue with this, however, is that he talks about the main issue that Oxford fixes is that you no longer have to “count” moves during the solve. I honestly don’t see that as an issue because counting moves goes away as you get faster. Once you reach a high enough turning speed, there’s no thinking in the solve, it all just comes naturally.
 
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