bluephoenix1993
Member
- Joined
- Dec 22, 2008
- Messages
- 6
It's been a week since I tried to adapt ZZ speedcubing method and I was really pleased because it is a very nice method...
But one question came through my mind.. As I observed that because all of the edges are correctly oriented, after the first 2 layers, the last layer would have correctly oriented edges.. And here's what I thought: "Could there be algorithms that could grant OLL skips when all of the edges are already oriented correctly?"
So, I was thinking of this: could there be algorithms that act like phasing (inserting the 4th F2L pair while correctly orienting UF and UB edges) or Partial LL edge control (inserting the 4th F2L pair while orienting all the LL edges)?? I thought of these algorithms as the alter-egos of Partial LL edge control, since we could be talking about only orienting the LL corners since ZZ/Eoline already orients LL edges...
So, can I ask for these algorithms? Please... Short ones could be better...
P.S. What software do you use to find such algorithms? Algorithms that do not only involve the LL but also the F2L specifically the 4th slot. Such as the algorithms of The Partial LL edge control...
But one question came through my mind.. As I observed that because all of the edges are correctly oriented, after the first 2 layers, the last layer would have correctly oriented edges.. And here's what I thought: "Could there be algorithms that could grant OLL skips when all of the edges are already oriented correctly?"
So, I was thinking of this: could there be algorithms that act like phasing (inserting the 4th F2L pair while correctly orienting UF and UB edges) or Partial LL edge control (inserting the 4th F2L pair while orienting all the LL edges)?? I thought of these algorithms as the alter-egos of Partial LL edge control, since we could be talking about only orienting the LL corners since ZZ/Eoline already orients LL edges...
So, can I ask for these algorithms? Please... Short ones could be better...
P.S. What software do you use to find such algorithms? Algorithms that do not only involve the LL but also the F2L specifically the 4th slot. Such as the algorithms of The Partial LL edge control...