Blindsolving Failure Thread

18/20 in 56:07 (33min memo)

Messed up a 2-flip algorithm and failed at undoing two corner targets. ARGH!

5x5x5 DNF in 11:33 (5:00 memo). I was off by a center 3-cycle. That would've beaten my old PB by two minutes :D.

Tim you're amazing! Both the multi and the 5x5x5 BLD times are really quite fast! I know you posted this in the failures thread, but both of those attempts are extremely impressive!
 
9/10 in 50:23.78 (~35 min)

It would have been PB, but a little pop destroid it. It was very funny becouse it happened on the second last move and the last moves were R R', so they wouldn´t have been needfully. Reed more in Weekly Chellange 22
 
Attempting 3x3 multiblind of 2. Fail!!!! Memo was around 15mins long yea I'm bad at it.... and execution was around 5 mins for both cubes. I screwed up the second cube but the first was almost done with 3 corners being needed to switch
 
I hate the Maru 4x4

Ok, I officially think the Maru 4x4 is a piece of ****. I bought a Maru 4x4 because I heard they were fast and fairly smooth. For the longest time I really agreed with that. That was until I discovered the core mis-alignments.

I just got a core misalignment for the 2nd time on a REALLY fast 4x4x4 BLD solve, also for the second time. The first time around, which was about a week ago, I tried to fix it and failed so I just took a DNF. I was able to get Justin to fix the cube for me, and I asked him how he as able to do it. He showed me about how you have to sort of go along the main axis and just try to get the pieces to fall back into their correct grooves.

Well, for this second lock-up I had it happen right near the beginning of wings on a REALLY good solve (probably a low 5 mins if it would have been successful). Now that I "knew" how to fix it I figured I would try to complete this solve. I tried finding the main axis and tried to sort of maneuver pieces around out of place and see if I could get them to pop back into place. I did this for what felt like a really long time, so I eventually resorted to hitting the U and F faces on that main axis fairly forcefully, and squarely with my palm to see if I could get the pieces to jar into place that way. After trying to force the pieces back into their correct places again, suddenly my cube fell completely to bits... Every single piece popped off the core. I opened my eyes to see 19:09.xx on my timer found that I had literally ripped off one of the center pieces off the core. I hadn't realized, but in my frustration with the cube I was applying much more force than was necessary, and apparently I broke this cube irreparably.

I hate the Maru 4x4. I'm going back to the mini QJ unless anyone has any better recommendations for a 4x4 BLD cube.
 
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Ok, I officially think the Maru 4x4 is a piece of ****. I bought a Maru 4x4 because I heard they were fast and fairly smooth. For the longest time I really agreed with that. That was until I discovered the core mis-alignments.

:(

For a while before MS11, my Maru was starting to feel bad. It started becoming hard to turn (even when lubed) and popped and misaligned once. I've switched to a Dayan 4x4 now, but a mini QJ is probably best unless there's a faster cube that doesn't pop.
 
The QJs (and mini QJs - they're really quite similar except for the size) don't really cut corners, which I assume is why they're mostly hated for 4x4x4 speed. But for BLD, cutting corners really isn't very important. So I really believe the QJs (mini or otherwise) are still the best cubes out there for 4x4x4 BLD. They're not bad for speed either, except for the fact that they don't cut corners.

I have no intention of switching from my QJs. I have 5 of them in the house. (3 regular sized, 2 minis)

Sorry to hear about your bad experience, Chris.
 
multi: 4/5 = 3 points in 6:17.83 [3:13 memo]

I missed 1 turn on the third cube, I think.

I also spent about 15 seconds taking my glasses off and trying to put them on my desk without them falling off :p
 
Is there a reason why the x-cube wouldn't be good for BLD?
It's fast so it can overshoot. And if it overshoots then you need to corner cut.
When I tried to corner cut on someone else's x cube it popped a lot of pieces.
This is my experience so maybe your x-cube doesn't pop and is really good for BLD.
 
*Sigh*

Tried like 10 bld solves in film, trying to get something better on tape then my 1:24. All DNFs off by minor stuff, except 1, which was 1:00.78, which was a really cool solve, but it was off by a lot of stuff, and the M slice was off, so I must have missed parity or something, but whatever.
 
It's fast so it can overshoot. And if it overshoots then you need to corner cut.
When I tried to corner cut on someone else's x cube it popped a lot of pieces.
This is my experience so maybe your x-cube doesn't pop and is really good for BLD.

Ok. I don't have one so I was asking. Not gonna buy one if mini QJ is better for BLD.
 
Bah. 4x4 bld fail. Time is slow (centers memo'd in 1:45!) but then IRC people kept talking to me about nationals hotel planning junk.

Improvement. Significant amount of centers solved (6 centers off, due to me forgetting the last few images, but I decided to keep going)

Edges, off by a good amount, because I realized that my DBl/r were done wrong earlier in the solve. The DBl was done about 4th pair in, and the DBr was done like 6th in or something, 7th. And I realized I executed the first one incorrectly because when I was figuring out which one was the letter S, I chose the wrong one.

Short version-gave up.

That first success is eluding. only 6 centers solved.

One thing I do want to know. I know corner parity can happen. When that happens should I just leave those two corners unsolved and then after centers are done, do parity alg (Uw2 Rw2 U2 r2 U2 Rw2 Uw2) and then PLL?
 
Bah. 4x4 bld fail. Time is slow (centers memo'd in 1:45!) but then IRC people kept talking to me about nationals hotel planning junk.

That's awesome that you're sticking with it, but don't memorize with IRC up at the same time ;)

One thing I do want to know. I know corner parity can happen. When that happens should I just leave those two corners unsolved and then after centers are done, do parity alg (Uw2 Rw2 U2 r2 U2 Rw2 Uw2) and then PLL?

Yes, that is a good method. I use the same approach to handle corner parity.
 
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