shadowslice e
Legend
So, I've been doing some thinking and I stumbled (sort of) on the following idea when trying to incorporate orientation into the stationary point analysis of cubes (and there by solution by finding patterns in those solutions): if you orient a certain number of colours on a cube, you can solve it. If patterns could be found with orientation of each colour, then I believe this could form the basis for a very powerful FMC technique for computers, if not humans.
Let's take an example with a 2x2x2 cube. To use this method, we will consider each face as separate and con be oriented on it's own with no regard to the other pieces. To solve the cube, you only need to orient 3 colours of faces. If you can easily generate algorithms that do this according to some rule, then you should easily be able to find the optimal solution by finding the lowest point at which all of the algorithms for each face are the same in a similar way to finding the lowest common factor (that is, the shortest algorithm at which can orient all the 3 sides)
This may be somewhat difficult for a human to do which is why a way of reducing the space need to be searched would need to be found first. Perhaps the algorithms which orient a particular face could have similar properties of the matrix group they fall into (so a small amount of optimallity (if that is even a word) may need to be sacrificed in order for a human to use the patterns in a useful way.
Of course, the number will increase for each size of cube (up until 4 for 3, 5 for 4 but not beyond that- also, centres could be done through some comms or stuff like that as they don't lend themselves well to orientation. I believe some of chris' work could be helpful in this regard).
I apologise if this has been thought of before but I thought that it was worth sharing just in case it hasn't as i haven't read a post about solving a cube through only orientation before.
I would also appreciate any feedback on the idea and any suggestions as to what could be done or things i could look into to find a way to reduce the cubespace which needs to be searched (pruning tables etc).
I look forward to your critique!
SSE
Let's take an example with a 2x2x2 cube. To use this method, we will consider each face as separate and con be oriented on it's own with no regard to the other pieces. To solve the cube, you only need to orient 3 colours of faces. If you can easily generate algorithms that do this according to some rule, then you should easily be able to find the optimal solution by finding the lowest point at which all of the algorithms for each face are the same in a similar way to finding the lowest common factor (that is, the shortest algorithm at which can orient all the 3 sides)
This may be somewhat difficult for a human to do which is why a way of reducing the space need to be searched would need to be found first. Perhaps the algorithms which orient a particular face could have similar properties of the matrix group they fall into (so a small amount of optimallity (if that is even a word) may need to be sacrificed in order for a human to use the patterns in a useful way.
Of course, the number will increase for each size of cube (up until 4 for 3, 5 for 4 but not beyond that- also, centres could be done through some comms or stuff like that as they don't lend themselves well to orientation. I believe some of chris' work could be helpful in this regard).
I apologise if this has been thought of before but I thought that it was worth sharing just in case it hasn't as i haven't read a post about solving a cube through only orientation before.
I would also appreciate any feedback on the idea and any suggestions as to what could be done or things i could look into to find a way to reduce the cubespace which needs to be searched (pruning tables etc).
I look forward to your critique!
SSE