Alternate, weird alg thread

randomness...

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Have any weird algs?
if so, you've come to the right place!
post any different or lesser known algs here.
(ill start)
FMC JbPERM: R L U2 R' U' R U2 L' U R'
A-Perm: r2 B2 r U r' B2 r U' r
JaPERM: R U R'U' R'F R2 U'R' U2R U R' F R UR' U'R' F RF'
 
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For an Aa perm, you can do a T perm(R U R' U' R' F R2 U' R' U' R U R' F') with all R moves being r moves.
Ah, yes the algorithm that we were all excited about because we thought that we discovered it when, in fact, it is a terrible alg that everybody has probably thought of.
 
I have a wacky OLL 20 algorithm:
S R' U' R U R U R U' R' S'

There is a regrip that happens after the first R' U' but with a downward rolling R' it could be eliminated, at the cost of consistency.

It's much faster than you may think, the key is to do all slice moves with your dominant hand doing the RU moves instead of relying on push moves. You're regripping anyway so it saves a few hundredths of a second.

 Twizzle link 
 Setup 
S R' U' R U R U R U' R' S' U2
 Moves 
S R' U' R U R U R U' R' S'
 
I have a wacky OLL 20 algorithm:
S R' U' R U R U R U' R' S'

There is a regrip that happens after the first R' U' but with a downward rolling R' it could be eliminated, at the cost of consistency.

It's much faster than you may think, the key is to do all slice moves with your dominant hand doing the RU moves instead of relying on push moves. You're regripping anyway so it saves a few hundredths of a second.

 Twizzle link 
 Setup 
S R' U' R U R U R U' R' S' U2
 Moves 
S R' U' R U R U R U' R' S'
I use M' U2 M U2 M' U M U2 M' U2 M. It's easy to predict pll with this alg.
 
I use M' U2 M U2 M' U M U2 M' U2 M. It's easy to predict pll with this alg.
That does make sense, but the move count is higher and slightly less efficient. Plus, my alg affects the edges with an H-Perm, so you could, in theory, figure out what happens in terms of PLL. Your alg does have some advantages, namely the fact that M moves are easier and more consistent than S moves.
 
I have a wacky OLL 20 algorithm:
S R' U' R U R U R U' R' S'

There is a regrip that happens after the first R' U' but with a downward rolling R' it could be eliminated, at the cost of consistency.

It's much faster than you may think, the key is to do all slice moves with your dominant hand doing the RU moves instead of relying on push moves. You're regripping anyway so it saves a few hundredths of a second.

 Twizzle link 
 Setup 
S R' U' R U R U R U' R' S' U2
 Moves 
S R' U' R U R U R U' R' S'
i use r U R' U' M2 U R U' R' U' M'
 
Another rotationless v perm that not many people use(From what I have seen, most people use the one with d moves)

My main alg:

R' U (R U' R') f' U' (R U2 R' U' R U' R') f R

2 moves, insert, 2 moves, antisune, 2 moves.
 
I have a wacky OLL 20 algorithm:
S R' U' R U R U R U' R' S'

There is a regrip that happens after the first R' U' but with a downward rolling R' it could be eliminated, at the cost of consistency.

It's much faster than you may think, the key is to do all slice moves with your dominant hand doing the RU moves instead of relying on push moves. You're regripping anyway so it saves a few hundredths of a second.

 Twizzle link 
 Setup 
S R' U' R U R U R U' R' S' U2
 Moves 
S R' U' R U R U R U' R' S'
Very nice algorithm that I have used for a while. Ideally it should be regripless and it's not too hard to sub-1.
 
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