unsolved
Veteran
I can solve this in two steps but I was wondering if there was an awesome algo that solves it quickly in 1 step:
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You should know there is. I found a one-step algorithm for a similar case you asked for in the past.I can solve this in two steps but I was wondering if there was an awesome algo that solves it quickly in 1 step:
You should know there is. I found a one-step algorithm for a similar case you asked for in the past.
It just took me a few minutes to re conjugate it to solve this specific case. (26 single slice turns)
R2 U 2F2 U2 2B U2 2F' U2 2B' R2 U' 2F' 3R2 U2 3R U' R2 U 3R' U2 3R2 2F U' 2F2 U' R2
Thanks again. Maybe it appears similar to you Chris, but other than the inversion aspect, it is quite different to me from that example from a while back.
Unless you are using my 16q/15h algorithm:I keep running into oddball positions at the end of my solves, like this:
http://lightningcloudcomputing.com/5x5x5_split.jpg
Now I have seen this on the 4x4x4 cube and I know how to handle it, but that alg doesn't work for 5x5x5.
By the way, can you post your alg? I'm curious to see the structure of your alg.![]()
5x5x5 (special case) (18q,17h)
[d' B b' u f 2L': [2L, f' 3u' f] [2L' u': 2L'] ]
With your translation key, this translates to (2R2 D2 2R' F2 2R F2 D2 2R D2 2L' F2 2L F2 D2 2R2)(R' U2 R2 U R' U' R' U2 L' F R F' L), which, as I have shown, = (one dedge flip alg)(3x3x3 2 composite edge flip alg) = two steps. Everyone solves this case in two steps (including me) in K5. In addition, your alg cycles 3 corners?Sure.
r2 B2 r- F2 r+ F2 B2 r+ B2 l+ F2 l- F2 B2 r2 R- T2 R2 T+ R- T- R- T2 L- F+ R+ F- L+
I'm surprised that you prefer my alg over something like 2R U2 2R U2 x U2 2R U2 2L' x' U2 2L U2 2R2 for that case. My alg for this case serves more of a theoretical purpose than a practical solving purpose.This is the type of algo I am hunting for.5x5x5 (special case) (18q,17h)
[d' B b' u f 2L': [2L, f' 3u' f] [2L' u': 2L'] ]
They're all very well-known.I am looking to compile all such cases of 2-cubie trades.
This one you showed was for UFl and UBr.
I am wondering if there is a way to swap only:
UBr and URb
UBr and URf
(UBr and UFr I know how to do)
(UBr and UFl already shown)
UBl and URb
UBl and URf
UBl and UFr
UBl and UFl
I suppose some of these are not possible or just simply not known.
No, it was UFl and UBl.This one you showed was for UFl and UBr.
With your translation key, this translates to (2R2 D2 2R' F2 2R F2 D2 2R D2 2L' F2 2L F2 D2 2R2)(R' U2 R2 U R' U' R' U2 L' F R F' L), which, as I have shown, = (one dedge flip alg)(3x3x3 2 composite edge flip alg) = two steps. Everyone solves this case in two steps (including me) in K5. In addition, your alg cycles 3 corners?I probably can find a shorter sequence than 22 moves to flip a tredge and middle edge if I'm allowed to cycle 3 corners.
I'm surprised that you prefer my alg over something like 2R U2 2R U2 x U2 2R U2 2L' x' U2 2L U2 2R2 for that case. My alg for this case serves more of a theoretical purpose than a practical solving purpose.
They're all very well-known.![]()
I found direct algorithms to solve all adjacent cases 4+ years ago (it was not known how to solve them directly before that)...
No, it was UFl and UBl.
You found around 10 sequences which solve this case with your solver, why are debating if it's possible?
Why don't you just use alg.cubing.net to apply the algorithms on the 4x4x4 parity algorithms wiki page to the 5x5x5 yourself? There are all types of tools available.
.... I'm going to finally learn my lesson and ignore your posts regarding this topic in the future... so I take your repeated actions as being "lazy" or "careless".
Something tells me that would lead to instant death. Crashing anything at 85mph is hard to survive, but in a sports car, with the top down, and without a seatbelt?! Come on man.Survived crashing my sports car at 85mph, no seatbelt, convertible top down.
Yeah it was worth the pursuit...I can tell many others think so as well, considering that the 4x4x4 parity algorithms page, which is relatively new, is already the #11 most viewed page in the wiki (#1 is the main page). I worked hard to make that page as easy to understand as possible, and I hope my work will be appreciated in years to come!And wasn't that a worthwhile pursuit? I am not sure why people are harassing me about my layer-by-layer solve. I am just doing this for fun! Solving these remaining edges without perturbing the centers is of interest to me.
I don't believe I can get fewer moves than 22 slice turns to flip a tredge and middle edge, even if I allow 3 corners to be cycled (in fact, it took 26 single slice moves for me to do this: 2R2 U2 2L F2 2L' F2 l' F2 L U' l' 3F2 U2 3B' U' F2 U 3B U2 3F2 l U' 2R2).In addition, your alg cycles 3 corners?I probably can find a shorter sequence than 22 moves to flip a tredge and middle edge if I'm allowed to cycle 3 corners.
How short was the sequence? I know off hand that, if you don't care about centers, then flipping a tredge and middle edge requires at most 19 single slice turn moves:I gave my 5x5x5 program the position to solve, and it came out with a much shorter sequence. However, as we have seen before, it is not exactly without its bugs, and it leaves one pair of centers on adjacent faces unsolved. This is from the TFS-database being stored in the move generation order and not the solving order, which Tom identified as an earlier bug. Version control in the spinoff for the 5x5x5 brute solver. I will track it down.
R B setup to a UFl/UBl swap.Well, not to me. I also can't find a way to move URf to UFl on the 5x5x5.
What? If you think this way, you REALLY need to read more about cube theory and permutations. For instance, on an NxNxN cube, any 3-cycle of similar pieces is possible, therefore if any 2-cycle is possible in an orbit, all 2-cycles are possible in that orbit. (And even without knowing about 3-cycles, you can use setup moves.) This should be immediately obvious.I was unsure if ALL of these conditions can arise on the 5x5x5 because I have not yet experienced all of them.
And I ran a 3-minute mile.2) Finished writing a 550 page book, received an advance for turning it into a trilogy, and received one offer for the rights to turn it into a screenplay
4) Survived crashing my sports car at 85 MPH, no seat belt, convertible top down.
Being thrown from the car was the life saving event.
Jupiter Rising.
In movie theaters February 2015.
I worked hard to make that page as easy to understand as possible, and I hope my work will be appreciated in years to come!
By the way, I just changed my template to not link to alg.cubing.net in "Play View" so that you can easily change which cube an algorithm is applied to. This way, you can easily apply any of the algorithms on the 4x4x4 parity algorithms page to the 5x5x5
How short was the sequence?
Lastly, I am sorry to hear you got into a lethal accident