Thomas09
Veteran
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Actual battle mechanics have changes a lot. The ingame story is always lame >_>What's really changed between the first pokemon games and now these fifth generation ones besides the addition of around 250 new pokemon? The basic gameplay has always been the same: you can hold six pokemon, each of which can know 4 attacks. Walk around in the grass a lot to train your pokemon until you're ready to take on a gym leader. Beat the gym leader, move on to the next town's patch of grass.
Don't get me wrong, I've put many hours into Pokemon Red and had lots of fun with it. Yesterday I was playing diamond(I think) on a friend's DS and it was really no different. The inventory was organized. There was a clock. I may be completely missing something here but it seems to me that there's nothing new to be excited about.
How so? It seems to me to just be you pick a move, the other person picks a move, whoever's faster goes first unless there's a quick attack. Are there more things that cause a lasting effect like poison and paralyze? I'm curious now.Actual battle mechanics have changes a lot.
Agreed.The ingame story is always lame >_>
What's really changed between the first pokemon games and now these fifth generation ones besides the addition of around 250 new pokemon? The basic gameplay has always been the same: you can hold six pokemon, each of which can know 4 attacks. Walk around in the grass a lot to train your pokemon until you're ready to take on a gym leader. Beat the gym leader, move on to the next town's patch of grass.
Don't get me wrong, I've put many hours into Pokemon Red and had lots of fun with it. Yesterday I was playing diamond(I think) on a friend's DS and it was really no different. The inventory was organized. There was a clock. I may be completely missing something here but it seems to me that there's nothing new to be excited about.
I could go into detail. Do you want me too?How so? It seems to me to just be you pick a move, the other person picks a move, whoever's faster goes first unless there's a quick attack. Are there more things that cause a lasting effect like poison and paralyze? I'm curious now.Actual battle mechanics have changes a lot.
Have the battle mechanics changed after ruby/sapphire? I don't recall but I could be wrong. After all, I don't play much.
Why? Because it's fun. Why do we cube? Because it's fun.why people play this when there is much better thing to do with time.... go learn your oll...
Have the battle mechanics changed after ruby/sapphire? I don't recall but I could be wrong. After all, I don't play much.
Yes. One type would always be assigned to either Physical or Special. Like Ice punch would be special because it's an ice type. In 4th gen they fixed that and seperated them depending on if it made sense. So Ice Punch would be physical is it's phisically hitting them.