A more intuitive way to fix the orientation parity is to simply perform an odd number of quarter turns on the inner layers. You will most likely have the centers already solved at this point though, so I suggest to use the following cyclic way to break up the centers and fix them again.
(r' U2)*4 r' or written out that's r' U2 r' U2 r' U2 r' U2 r'
This breaks apart and restores the centers in the middle M slice, and does so in 5 quarter turns of the inner r layer, thus "fixing", or really changing, the parity of the wings from odd to even.
After this you will need to restore the 4 edge groups in the M slice that got destroyed. This can be done simply with commutators or with your regular edge pairing method.
This algorithm is far longer than the parity algorithm you found, but it is much more intuitive.
Chris
thanks Chris that's exactly what i was looking for. It's not the fastest method, but i supposed it could be called intuitive, once you know about the odd/even inner slices thing. Thanks!
Hi, I am very interested to solve parity problem intuitively instead of memorizing algo. Can you elaborate on the steps to follow after performing (r' U2)*4 r' ? Thanks in advance!
Pair again.
If I were doing parity intuitively, I'd do r + a 3-cycle of edges + some cycles of x-centers.
Thanks for the reply but... i am not sure what is "3-cycle of edges" or "cycles of x-centers"... I guess because I am not an expert (^^;
I solve 3x3 using layer method but i think there is some difference in my last layer. For last layer, my steps are:
1. Move the corners into place.
2. Flip the corners to right orientation.
3. Move the edge into place.
4. Flip the edge into right orentation.
I see that most people here do the edge first before doing the corners. Is that why I am not understanding your terms?