4x4 OLL Parity Idea

JeffDelucia

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I have this idea for doing the OLL parity. You could use two algorithms for the parity. One when there is one degde oriented and one for when there are two edges oriented. If you did it like this you would have an easy OLL coming out of parity. (and a higher chance of skip) The algorithm I use for parity would correct the edge orientation when 3 are oriented. Does anyone have (or the ability to create) an algorithm that will change the orientation of three edges instead of one?
 
If you have only one edge oriented, put that edge in the right spot, do the set up B' R', then do normal OLL parity, then undo the setup. It orients all the edges.

EDIT: I would like to thank qqwref for giving me this information some time back :) .
 
Does the setup only works for this algorithm?

I use Rw U2 Rw' U2 Rw U2 Rw U2 Lw' U2 Rw U2 Rw' U2 x' U2 Rw2 but it doesn't seems to work

I'm sure if you think about it just a little bit, you can understand why/how it works with the other algorithm, and then apply the idea to yours.
 
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