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4x4 OLL Parity Algorithm [video]

Derrick Eide17

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Any good you guys think?
Thats using innerslices though so im pretty sure you could still do the parity algorithm and faster using that with just double layer turns where there is inner slices.


Person in the video Is Hiroyuki Take btw.
 
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Unfortunately it doesn't seem to work using double turns. At least not the way I'm doing it.

I'm still a big fan of Lucas's parity alg:
r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r'
(To do it on an odd cube, include the middle layer in the second r' turn.)
 
What about double parity, what do you guys generally use for that?
 
What about double parity, what do you guys generally use for that?

I use r U2' r' U2 r U2' r U2' l' U2 r U2' r' U2 x' U2' r2. Well, that's my alg, even if I never use it for speedsolves. :p
It's also related to the "regular" parity alg
r U2' r U2 r' U2' r U2' l' U2 r U2' r' U2 x' r' U2' r'
.

Derrick: Hiroyuki probably optimized that parity for less regrips to his liking.

EDIT: His alg: r2 B2 (r'R) U2 (rR') U2 (Lx) U2 (rR') U2 r' U2 (Lx' lx) U2 B2 r2. He claims he averages 4.57 on it, by the way.
 
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I found this myself, (not sure if anyone found it before)
The parity OLL Parity alg I use is : Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2

If you execute this algorithm with r instead of Rw, and l instead of Lw, it becomes a pure orientation parity fix.
 
I found this myself, (not sure if anyone found it before)
The parity OLL Parity alg I use is : Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2

If you execute this algorithm with r instead of Rw, and l instead of Lw, it becomes a pure orientation parity fix.

not trying to be mean but that alg is OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLD news :p
 
I found this myself, (not sure if anyone found it before)
The parity OLL Parity alg I use is : Rw2 B2 U2 Lw U2 Rw' U2 Rw U2 F2 Rw F2 Lw' B2 Rw2

If you execute this algorithm with r instead of Rw, and l instead of Lw, it becomes a pure orientation parity fix.

That's the one I use. That's the one Dan Harris uses. You just changed the notation to denote double layer turns.
 
no the thing i found is the r instead of Rw (or is that what you were talking about? :D)
 
I use this one:

l2 B2 l U2 l U2 x' U2 l U2 l' U2 l U2 l2 U2 x U2 - to flip edges and twist front corners.

If I want to flip the edges alone, I add L and L' to the front and end of the alg respectively.

Dan :)
 
I use r' U2 l F2 l' F2 r2 U2 r U2 r' U2 F2 r2 F2
which I do as
r' U2 l (x) U2 l' U2 r2 (x') U2 r U2 r' U2 (x) U2 r2 U2

I can sub 4.5 easily with it.
I probably have to change to something better...like less rotations? xD
my pb is sub 4 i think. 3.98 if i'm not wrong.
 
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