4x4 Methods

Reduction all the way to start off. Then you can go into more advanced edge pairing (you'll know what I mean after you learn to solve). Or you could go to another method like yau (I use it), but many people can get sub-1 easily with reduction w/advanced edge pairing and good look ahead. Sub-30 Redux + Double Parity wtf = faz

Oh ya, and OAQT...

This should start you off:

 
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He doesn't have to use reduction. You could use centres last method or cage method or sandwich method. Do your research by going to the wiki page and look at big cube methods.

Please ignore this post and use reduction - it's a good idea to use a method with lots of documentation and that doesn't require commutators when you're starting out.

You can always switch later.
 
Please ignore this post and use reduction - it's a good idea to use a method with lots of documentation and that doesn't require commutators when you're starting out.

You can always switch later.

Centers last methods don't necessarily require mastery of commutators. When I started out, I had no clue about how they worked and still managed to solve my big cubes with no problem.
 
Try to do this...

Personally, I recommend you start with Reduction.:eek:
Try even to do something like the Cage method, so you can get used to centers.:cool:
Start to work your way up to Yau, and try to include advanced edge pairing.:tu
Get newer and better 4x4's. I recommend staying away from the QJ, mine is SUPER-loose.:mad:
Also, the corners on QJ's tend to break from the corner cap, or even the tab, that goes into the core.:mad:
Then you can start learning methods like K4 or K2.:D
 
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I've gotten my cube yesterday, and memorized the algorithms for LancetheBlueKnights reduction method tutorial, I average about 2:30, tips/other methods to learn?
Oh, and I know how to do the Advanced Edge Pairing thing, but I have some problems with the last few edges. Nothing I can't work out though.
 
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