3x3x3 time limits?

Status
Not open for further replies.
Also, Tomk, you have no idea how ZBLL is recognized, do you?
I mean, looking at an OLL case, and then 4 stickers is really hard. D:
Or even recognizing edge cycles!

Do you know of any good ZBLL recognition tutorials?
 
Only the text from Jason Baum's site.
It explains his notation on how to learn the cases.

I remember a thread in which hyperorientation can be used to recognition too. It had pretty pictures of 12 cases.

I can grasp the concept, but I don't think I'll learn that method, too much work to break old habits.
 
That was prepared.

I'm aware. I think sub-6 averages won't happen because of the time needed to recognize and process patterns in the cube. I think training to reduce this time takes much longer than training to actually perform the turns.

The turns per second some of you guys are actually getting are much higher than what one would think because when you calculate them (amount of turns / time it took to solve the cube) the amount of time it took to solve the cube includes the pattern recognition. I'm pretty sure faz for instance actually turns at around 9 tps, which would make sub-6 averages a piece of cake if it weren't for the pattern recognition.
 
That was prepared.

I'm aware. I think sub-6 averages won't happen because of the time needed to recognize and process patterns in the cube. I think training to reduce this time takes much longer than training to actually perform the turns.

The turns per second some of you guys are actually getting are much higher than what one would think because when you calculate them (amount of turns / time it took to solve the cube) the amount of time it took to solve the cube includes the pattern recognition. I'm pretty sure faz for instance actually turns at around 9 tps, which would make sub-6 averages a piece of cake if it weren't for the pattern recognition.

Pattern recognition can be solved with one simple thing. LOOKAHEAD
 
That was prepared.

I'm aware. I think sub-6 averages won't happen because of the time needed to recognize and process patterns in the cube. I think training to reduce this time takes much longer than training to actually perform the turns.

The turns per second some of you guys are actually getting are much higher than what one would think because when you calculate them (amount of turns / time it took to solve the cube) the amount of time it took to solve the cube includes the pattern recognition. I'm pretty sure faz for instance actually turns at around 9 tps, which would make sub-6 averages a piece of cake if it weren't for the pattern recognition.

Pattern recognition can be solved with one simple thing. LOOKAHEAD

umm if your turning at 9 moves per second, i dont think look-ahead is exactly practical....

when people tell you to look ahead its usually in conjunction with slow down..
 
The human brain needs 0.1s to get the visual image, think what to do, and send an order to the muscles. If you have full muscle memory, you don't think what are you doing when you are executing algorithms, so the only thing that matters is recognition time.

Using Fridrich as an example, the fastest way to solve a cube is using 6 algorithms, 4 for F2L and 2 for LL. Why using algs for F2L?. Well, if you do intuitive F2L, your times will be conditioned by your recognition (we are thinking what would happen in a perfectly fast solve).

So, nowadays, the fastest cubers can execute some algorithms in less than a second, more or less. Let's just say that our perfect cuber can do all of them all ~0.90s each. And the cross, he could make it in less than a second too right? let's give him an avg of 0.9s.

[6 algs*0.90s] + [6 algs*0.1s] + 0.9s = 6.9s
(So our perfect cuber is able to have 6.9s non-lucky solves with no effort using Fridrich)

If he has an easy scramble, xcross, OLL or PLL skips... damn.

All in all, I think we are reaching the 3x3x3 time limit for the Fridrich method at least.
 
Wait... your saying that the LL would take 1.8 seconds? PLL time attack should theoretically be 18.9 seconds then, because it requires no recog/lookahead.
 
More like 6.3, they can look ahead & recognize the case while doing the former step.

Well, that's crazy fast anyway...

Wait... your saying that the LL would take 1.8 seconds? PLL time attack should theoretically be 18.9 seconds then, because it requires no recog/lookahead.

Remember he's a perfect cuber, he has no girlfriend, friends, job, etc.
 
Wait... your saying that the LL would take 1.8 seconds? PLL time attack should theoretically be 18.9 seconds then, because it requires no recog/lookahead.

Probably a bit more than that, they'd need to have lots of endurance to go at that pace for 18.9 seconds.

Still, about how many moves is a PLL time attack, give or take?

Remember he's a perfect cuber, he has no girlfriend, friends, job, etc.

Sounds like me...
 
Wait... your saying that the LL would take 1.8 seconds? PLL time attack should theoretically be 18.9 seconds then, because it requires no recog/lookahead.

Probably a bit more than that, they'd need to have lots of endurance to go at that pace for 18.9 seconds.

Still, about how many moves is a PLL time attack, give or take?

Around 125-175.

Remember he's a perfect cuber, he has no girlfriend, friends, job, etc.

Sounds like me...

Apart from the perfect cuber part.
 
Status
Not open for further replies.
Back
Top