3x3 Method ELRWE

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Alright. This method is based off of the idea that blocks are good.
Anyway.
First off the steps of the advanced method:
1. F2B-1
2. finish F2L-1 while solving EO
3. place FDR
4.WVCP
5.L5E


Pros:
Ergonomic
pretty efficient
Cons
high alg count.
Anything else?


The steps of the intermediate:
EOline: same first step as that in ZZ. Not too difficult to wrap the brain around
Left Block: Solve the left 1x2x3 block as in ZZ
Right Square: Solve a right square in BDR (1x2x2)
WV:27 algs, orients all corners when FRD is in URF
CP:3 algs, solves all corners allowing rest of solve to be 2-gen
EOL5E:120 algs, solves all edges in one algorithm. All cases 2-gen

Pros:
Ergonomic
Efficient
No extremely difficult concepts
Cons:
still a high alg count
EOline can be tricky

Example solve:
D U2 R2 B R2 F' R2 F L2 U2 B D2 R' D2 B2 U' B2 F L U2 F'

z2 D B2 R' D R' B'//EO
R' U R2 U R U L U' L2 U2 L' //1X2X3 LD
U2 R// RD 2X2X1
U R U2 R' U'// Setup for WV
U F R U' R' U R U R2 F' R2 U' R'//WV(CP)
R2 U R U R U' R' U' R' U' R' U'//L5E
49 STM, or 46 with cancellations

Steps of beginner:
1. 2x2x3
2. EO
3. First layer+1 edge in BR
4.OCLL
5.CPLL
6.L5E (2-look)

Pros:
Very easy to learn
Much less algs (16)
Recognition is easier

Cons:
Efficiency is fairly bad
 
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This is just a LS+LL variant of ZZ.

Also, I don't see why you consider EOLine the most difficult step... WVCP recognition doesn't seem easy at all, and L5E recognition doesn't seem so simple either.
 
This is just a LS+LL variant of ZZ.

Also, I don't see why you consider EOLine the most difficult step... WVCP recognition doesn't seem easy at all, and L5E recognition doesn't seem so simple either.

Sorry I flipped steps on accident. EOline should be the intermediate one, and the F2B-1 should be advanced, but with all the WVCP and L5E.
Will fix shortly.
EDIT: Fixed
 
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For the immediate method why don't you just use zz-d and the do a 2gen WV for LS then finish up with l5e. CP in zz-d is only one or two moves. For the immediate method why don't you just use zz-d and the do a 2gen WV for LS then finish up with l5e. CP in zz-d is only one or two moves. Maybe the higher move count of having 2gen WV isn't worth it though. Maybe the higher move count of having 2gen WV isn't worth it though.
 
For the immediate method why don't you just use zz-d and the do a 2gen WV for LS then finish up with l5e. CP in zz-d is only one or two moves. For the immediate method why don't you just use zz-d and the do a 2gen WV for LS then finish up with l5e. CP in zz-d is only one or two moves. Maybe the higher move count of having 2gen WV isn't worth it though. Maybe the higher move count of having 2gen WV isn't worth it though.
While ZZ-d is a viable replacement option, recognizing CP is a pain in anus.
WVCP is recognized by colors, not the same as ZZ-d.
 
While ZZ-d is a viable replacement option, recognizing CP is a pain in anus.
WVCP is recognized by colors, not the same as ZZ-d.

The CP recognition in WVCP is the same exact as the CP recognition. You just look at the three corners on U (we are excluding the URB corner) for the recognition.

If you are just doing pure color recognition and not recognizing if corners are pair / swap / no then I guess they would be different then.
 
The CP recognition in WVCP is the same exact as the CP recognition. You just look at the three corners on U (we are excluding the URB corner) for the recognition.

If you are just doing pure color recognition and not recognizing if corners are pair / swap / no then I guess they would be different then.

Yes it is pure color recognition. In zz-d, recognition is harder because the FRD corner can be anywhere, but with WVCP, it will always be in URF.
 
I can see that you're trying to incorporate your WVCP idea into other popular methods, but the problem is that no one will use WVCP for a couple of reasons:

1. Recognition is painstakingly slow (WV recognition and CP recognition alone are usually pretty bad)
2. The alg count is ridiculously high for such a simple thing.
3. WV + PLL is undoubtedly faster than WVCP + EPLL.

So, finally, I see that you're trying to add something new and interesting to mainstream methods, but I doubt anyone will go to the trouble of learning so many algs with almost guaranteed slower times.
 
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