Sion Re-Learning 3x3! Featuring: The Meow Method!

Sion

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So!

I'm in a very strange and, to be honest, embarrassing position.

I've been cubing for the past 10 years. My pb is 112. My average is in the 20s. My efficiency is essentially mediocre due to the plethora of bad habits from CFOP and Roux.

The choice in front of me is relatively stark. It's either I learn to undo my bad habits from the methods I know and use, OR, I bypass this entirely by learning a new method, made by myself, entirely from scratch. I rationalized that, if I learned a new method that is completely different from whatever I've learned before, I'd stand a significantly greater chance at becoming fast because Instead of undoing bad habits, I'd be building good habits completely from scratch on an otherwise clean slate.

So, what method did I pick?

I decided that, instead of learning a pre-existing method, I'd be learning a ZZ-Petrus Adjacent method I co-made named "Meow." Meow is an EO-First method that utilizes a large algorithmic step that shoots straight to PLL, effectively making the last two layers two-look.

Steps:
1) EO222
2) "The paw" (Finish the D layer and solve the LF edge intuitively)
3) FAS (Simultaneously solve the RF and RB edges while orienting the last layer corners; it's a vast expansion of BLE)
4) PLL.

I figure that this method is extremely unusual compared to what I am used to, without being too overwhelming. Furthermore, I figure that it will force me to learn how to do the following things:

1) Learn how to do EO early in the solve
2) Force me to learn better block-building habits
3) Learn how to learn large volumes of algorithms (I have and still do struggle significantly learning new algorithms, be it due to uncomfortable ergonomics and not being able to find good blocks of moves to memorize by)
4) Force me to turn slower and more efficiently so I can properly learn how to speed up.

It is my goal to **TRY** and learn all 204 FAS cases and EO222 as fast as I can, but methodically enough to where I'm not forcing myself to learn new bad habits.

If ANYONE has any advice as to how I can learn good EO habits, good block-building habits, AND good algorithm-learning habits, PLEASE tell me. I want to use any advice so I can figure out how I can build the appropriate practice and training regimen to become good at Meow; my ideal is to maybe be sub-7 by the end of next year, if at all possible.

I am treating this as me learning how to solve the cube from scratch. I understand the method itself might not be groundbreaking or even necessarily optimal, but I feel like it's the right mix of intuition and algorithmic steps that will get me energized to learn how to solve the cube from scratch.

 
So this week, I'm mostly going to focus on EO and getting better at recognizing bad edges and solving them quickly and efficiently.

If I'm able to recognize all bad edges in under 15 seconds, then I'll go onto properly learning eo222.
 
update: Figured out a good inspection system to identify bad edges rapidly. I'm sure, like Meow itself, it already existed somwhere, but I'm going to see how far it takes me

I call it EO-Priority.

U-D color is top priority.
F-B color is secondary priority.
L-R color is tertiary priority.

The highest priority colors must be within the orbit.

There are four of each edge on the cube:

Four 1-3 edges, four 2-3 edges, and four 1-2 edges.

If the higher number/lower priority is in the orbit, then the edge is bad,
if the lower number/higher priority is in the orbit, then the edge is good.

Now, I meed to learn efficient EO solutions.
 
Oh jeez 10 days ago.

So I'm getting a bit better at EO. Still trying to figure out a clean way to handle 6 bad edge cases since it's still a bit of a headache for me.

I'm wondering though, if I were to do EOEDGE and then the D Layer, would that be a worse approach than EO222-Paw or about the same?
 
EO is a piece of piss, use the trainer in whichever way you see fit for a for a little bit every now and then and you'll be sound. For 6 flips, the best approach by far is to get 3 bas edges on F or B, and orient those. This'll flip the 3 bad edges into good ones, but also flip the one good edge on that face into bad. This usually takes like 1 or 2 moves, and then it gives you a 4flip, which is super easy.
 
So update:

Decided to switch things up a bit.

I'm experimenting with a sort-of sort-of-not ZZ-LOL approach.

I'm doing the Eo-Edge, Solving the D layer via blockbuilding, FAS/DBLE, then PLL.

I'm doing this primarily since I'm significantly more comfortable with D moves than I am with L moves, and having an open D-Layer is a significant benefit to me.

Still trying to figure out the best approach though. I'm wondering if I should also solve DL to make an Eoarrow on DL and solving two slots, or if I should focus on solely blockbuilding. I can also arguably make it an eo arrow where the DL edge is an unsolved D layer edge which could give me tons of options at the expense of a highly trivial ADF.

Perhaps I can learn and use both since the D Layer is such an open step with lots of freedom; I don't feel as bandaged as I do when solving a cross.

I don't intend to do full timed solves until I learn all of the FAS/DBLE cases, so advice on learning massive alg sets would be deeply appreciated.
 
10 years is a long time

How many new cases are you learning?


Dual Brooks Last Edge, or the "Funky Algorithmic Step" Is about 204 cases. Whereas pure BLE only solves the RF edge, DBLE extends that to the RB edge as well, oftentimes both simultaneously.

Subtract the 8 cases I know already (R/B swap and all OCLLS), But other than that, I need to learn the other 196 cases lol.

Fortunately, the algs flow well and I think making triggers should be easy enough
 
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