3 corner cycle commutator needed

QCcuber4

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WCA ID
2010PAGE01
hello everyone,

I'm looking a for some bad-ass alg that swaps URF, DRB and DRF in a cycle.

It's the only alg I haven't figured out yet for my bld corners... I know I could just D2L2 and do an A-perm and undo the set up but that's just too long I need some faster alg, kinda like the caltech corner cycle alg (R2 D R2 D' R2 U2 R2 D R2 D' R2 U2).

If anyone has a nice 2 gen for it i'd love to hear about it... if not well I can take any other alg as long as it's not a damn (X A-Perm X') alg!

Thanks alot!

And for the hell of it I wanna spread this uber Y-perm I learned on Akkersdjik's facebook awhile ago, I find it pretty bad ass for OH.

F' L F L' U' L' U L2 U L' U' L' B L B' U'
 
hello everyone,

I'm looking a for some bad-ass alg that swaps URF, DRB and DRF in a cycle.

There are 9 possible cycles you can create using these three corners. Do you have a preference of which cycle? Do you want the correctly oriented case, or any of the cases?

I assume you mean the correctly oriented case based on the alg you gave. If this is so, try:
y' U' L2 U' R2 U L2 U' R2 U2 y
 
Not optimal, but fast...
(R' F R F')x3 D' (R' F R F')x3 D

There are 9 possible cycles you can create using these three corners. Do you have a preference of which cycle? Do you want the correctly oriented case, or any of the cases?

I assume you mean the correctly oriented case based on the alg you gave. If this is so, try:
y' U' L2 U' R2 U L2 U' R2 U2 y
Owww... headache... I figure out why this works and then I forget =/
 
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Sarah -- Thx the alg is pretty neet, I'll fiddle with it and see if I can get rid of those nasty rotations XD

Chris -- I should have specified but yeah, I was talking about the correctly oriented case. If one of them isn't correctly oriented I'll simply do a set up move for it and bring it into either shooting position. What I'm working on is some sort of improvised corner method where I use cycles through different layers to reduce set up move lenght. Niklai (L' U R U' L U R' U') Caltech corners and even the good'ol Y-perm swap technique (Old Pochmann?) I also use A perms, but with 1 or 2 qmt set up moves only. I use some BH for the rly easy cases... Pretty much I'm trying to learn as much as I can and i'm munching it all up into a big ball of algs.

Cool Frog -- Uhm, well it's easy to memorize but like you said, not very optimal lol, thx anyway tho.

thx for the help. I'm stuck just above 3 minutes and wanna go sub. Hope This thing works.
 
y' U' L2 U' R2 U L2 U' R2 U2 y

I think Chris meant to give you this one (which is optimal in HTM):

y' U R2 U L2 U' R2 U L2 U2

It's just a niklas with a U setup move and the Rs and Ls replaced with half turns if that helps you remember it.


Also... you said you'd like a 2-gen alg for it but it's impossible to change corner permutation with a 2-gen alg.
 
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Why do you want it to be a commutator? Do you really need that?

If not, here are modifications of my favorite R2 algs:
R2 U R2 U' R' F' R U R2 U' R' F R'
R (RUR2U'R', F') R'
R F' R U R2 U' R' F R U R2 U' R2
R (F', RUR2U'R') R'

Or if you don't insist on exactly those pieces but just want that "triangle shape" somehow:
U R2 U' R' F' R U R2 U' R' F R
R' (RUR2U'R', F') R
R' F' R U R2 U' R' F R U R2 U'
R' (F', RUR2U'R') R

My red notation is the commutator notated alg, they're all commutators.
 
Riffz -- Thx but isnt that like EXACTLY what Chris gave me but with R layer before L and the Us primed? And yeah, You just rang a bell about coners and 2 gen... ok so I'm dumb lol.
 
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