rsquaredcuber
Regular
How can you be completely sure that you are done with all of your edges in an Old Pochmann blindfold solve, and if you still have edges, how can you quickly identify which ones are unsolved?
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Do you mean during memorization?
If so, you sort of develop a feel for it over time. A memorization will sometimes feel "too short" when you still have a small cycle of edges left to memorize. If you want to be thorough you can place your fingers on the edges as you rehearse your memory to mark which ones you've memorized. There are 12 edges and you have 10 fingers, so try to pick a slice (say the L slice) to mentally track edges on rather than put a finger on any edge on that slice. If you have a finger on every edge in the M and R slice, and you mentally marked every edge on the L slice then you got all of them during your memorization. If not, then the edges you're not touching or mentally "marking" are the ones left to memorize.
Is it possible to just do the math? Like, if there's no cycle breaks, skips, or flipped edges, it's 11 moves, right? A cycle break would be +1, a flipped edge+1, and a skip -1, so wouldn't you just be able to deduct exactly how many moves there should be?
This is certainly possible, but it is usually done during the review phase of memorizing. The problem with this is that most top BLD solvers recommend to review little to not at all, so this counting phase would ideally be skipped on 3x3 BLD to save time. On 4x4 BLD or 5x5 BLD, for those like me who are not world class, it is good to do a count like this to make sure you have memorized all 24 wing edges. I doubt that the 4x4 BLD and 5x5 BLD people at the very top are doing this counting phase, but who knows? Perhaps they are, they just do it very efficiently.
Is it possible to just do the math? Like, if there's no cycle breaks, skips, or flipped edges, it's 11 moves, right? A cycle break would be +1, a flipped edge+1, and a skip -1, so wouldn't you just be able to deduct exactly how many moves there should be?
This is certainly possible, but it is usually done during the review phase of memorizing. The problem with this is that most top BLD solvers recommend to review little to not at all, so this counting phase would ideally be skipped on 3x3 BLD to save time. On 4x4 BLD or 5x5 BLD, for those like me who are not world class, it is good to do a count like this to make sure you have memorized all 24 wing edges. I doubt that the 4x4 BLD and 5x5 BLD people at the very top are doing this counting phase, but who knows? Perhaps they are, they just do it very efficiently.
(edge targets memorised) + (number of solved pieces) - (number of cycle breaks) = 11
Wouldn't flipped edges add a +1?
Wouldn't flipped edges add a +1?
I suspect this is different from the "feel you develop over time" that Chris mentioned. There's no iffy feel here. You know precisely how many pieces you've gone through with such a system. And if you count the number of flipped edges/new cycles you broke into using some other system (feet, perhaps?) then you know exactly how many pieces you still need.
Yes, but could you mathematically deduct which EXACT edge(s) you had left? If so, this is exactly what I am looking for.
(edge targets memorised) + (number of solved pieces) - (number of cycle breaks) = 11
Chris, I greatly appreciate this idea and it is helpful, yet I still crave a way to efficiently figure what edges are left mathematically and identify them. Thanks, though!
Here's a solution that's both "efficient" and "mathematical."and how would you mathematically identify those edges that are left?
Here's a solution that's both "efficient" and "mathematical."
...
Here's a solution that's both "efficient" and "mathematical."
- Label the \( n \) pieces by any \( n \) primes you like: \( p_1,\ldots,p_n \).
- Let \( M=\prod_{i=1}^np_i=p_1\times p_2\times\cdots\times p_n \) and memorize it.
- When you extend your memorization string by the \( n \)th piece, redefine \( M \) to be \( M/p_n \).
- When you've completed a cycle and \( M\neq1 \), then there are still pieces that you haven't traversed. (Otherwise, terminate the algorithm.)
- To determine the remaining pieces, factor \( M \) uniquely into primes. This is possible because \( \mathbb Z \) is a Unique Factorization Domain. Alternatively, invoke the Fundamental Theorem of Arithmetic if you're more familiar with that.
- Choose any prime factor of \( M \) and start your new cycle from there. You may use the Axiom of Choice to choose this prime, but it's theoretically unnecessary.