Erifdex
Member
Hi Speedsolving! I have just released a brand new version of switchtile - a puzzle game for touchscreen devices, where a scrambled two-dimensional grid of tiles must be rearranged back to the original grid pattern as fast as possible. It's completely free, with no hidden in-app-purchases or adverts.
I developed the original app 7 years ago in 2014 (if you're getting deja vu!), and it gained a small following of speed-solvers competing for the best times and averages. However it has since grown old, and is now quite outdated and sluggish. As a result, I have spent the past 12 months creating a brand new version, with loads of new features!
- Two modes- classic & advanced
- In classic mode, the rows and columns of the 2d grid wrap around the edges
- Advanced mode adds the ability to rotate the central tile(s)
- Three board sizes - 3x3, 4x4, 5x5
- Timed sessions
- Keep track of consecutive solve averages: mean-of-3, average-of-5 and average-of-12
- Detailed statistics
- View all of your personal records, and results from every timed session
- Configurable animation speeds
- Tile sliding animations can be completely disabled if you want!
- Multitouch support
- Multiple rows/columns can be interacted with simultaneously!
- Using two fingers to swipe a single row/column will move it twice
- Dark theme!
- Loads of different tile colour schemes
Screenshots:
Note: this thread was originally used for the 2014 version of the game - initial post:
Hello all,
So I haven't really ever posted on this site, despite being a member for almost 2 years. (I've not stopped solving puzzles though!)
However, I've recently been working on a really simple touchscreen game inspired by the Rubik's cube, and I felt I should show it to everyone here. I'ts called SwitchTile, and it consists of a 2D grid of tiles, that can be shifted by row and column. The grid "wraps", meaning tiles slid off the right of the grid will reappear on the left, and so on. The goal is to restore a scrambled grid to its original, completed pattern (sound familiar?). After developing the basic mechanics of the puzzle, I spent a while teaching myself how to solve it - at the moment my method is to build up rows from bottom to top. My main motivation is to emulate the feeling of solving the Rubik's cube in a little touchscreen game, that still feels easy to interact with. This obviously means that my target audience is people who also love these sorts of puzzles (you guys!).
Some screenshots of the "normal" mode (no timer):
Some screenshots of the timed mode:
A video showing everything together:
As you can see, there are two modes, normal (untimed) and timed, and three different grid sizes (3x3, 4x4 and 5x5)
I've been posting development logs on my blog over at Erifdex.net - (For SwitchTile specific posts, go here: erifdex.net/tag/switchtile).
Questions and feedback are welcome!
- Erifdex
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