[Unofficial] Twelve Cubers, One Scramble

inspection// y
D2 F R2 U2 R' L U' L' F' d L F2 L' R//X cross
R U' R' U' y R' U R//F2L#2
U' L' U L //F2L#3
R U' R' y' U' R' U2 R U' R' U2 R//F2L#4
r U R' U' L' U R U' x U'//OLL
R U' R U R U R U' R U' R2 U//PLL

I don't know about my x-crosses
 
Cubing World - Twelve Cubers, One Scramble

[youtubehd]mFFfjzD-MLI[/youtubehd]
(y x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D2 F R y' U' R' F R // cross
U y' R U' R' U R U R' // 1st pair
L' U L y' L U L' // 2nd pair
y' R U2 R' U' R U R' // 3rd pair
U' R' U' R // setup
U2' R' U2 R // WVLS
U2 y' R U R' U' M' U R U' r' // ELL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	46	15	36	10[/B]
(x y2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D2 F R y' U' R' F R // cross
d R U' R' U R U R' // 1st pair
L' U L y' L U L' // 2nd pair
y' R U2 R' U' R U R' // 3rd pair
U' R' U' R // setup
U2 R' U R U' r' R U R' U R U' M' // OLS
U' // AUF
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	45	15	32	13[/B]
(y x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y2 // inspection
u' R' u' // LF block
U R2 U2' R' U F' // LB pair
r' U' R2 r U // RF block
R2' U2' R U R' U' R // RB pair
x' U L' U' R U2' L U2 L' // CMLL
U M' // EO
U' M' U2 M U' M2' U // UL/UR
M' U2 M U2 M2' // EP
View at alg.garron.us
Code:
Step	Total	Lblock	Rblock	CMLLLSE
STM[B]	43	9	12	8	14[/B]
(y x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

D2 R B U' R' F R // cross
L U L' R U' R' // 1st pair
y R U2' R' L U' L' // 2nd pair
R' U2' R U R' U2' R // 3rd pair
// (U' R U' R' U R U R') // standard 4th pair
U' R U' R' U R U' R2' F R F' U2' R' F R F' // EOLS
U' r U2' R2' F R F' R U2' R' // COLL
M' U M2' U2 M2' U M2' U // EPLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	58	12	40	18[/B]
(y') D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y2 // inspection
D2 r U (x' y) R u R' u' // cross
R' U R U' R' U' R // 1st pair
U y' R' U2' R U R' U' R // 2nd pair
L' U2 L U L' U' L // 3rd pair
U R U2' R' U R U R2' F R F' // EOLS
R' U2' R U R' U R // OLL
U' R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' // PLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	66	14	39	27[/B]
(x) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

F D' R' D' R2 y R // cross
U' R U' R' U R' U' R // 1st pair
y' L' U L U' L' U' L // 2nd pair
F' L' U2 L F // 3rd pair
L' R' U R U' L // 4th pair
U' R' U' R U' R' U2 R F R U R' U' F' // OLLCP
R2 U R U R' U' R' U' R' U R' U // EPLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	58	14	32	26[/B]
(y x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
F R D' R' D' y' R' D2 // cross
U L F' L' // 1st pair
y' R U' R2' U' R // 2nd pair
y' U2 R' U' R // 3rd pair
U2 L' U' L y' R' F R F' // EOLS
U R U' R' U R' U' R2 U' R2' U R U' R U R2' U R U // ZBLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	47	11	28	19[/B]
(z2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y2 // inspection
D2 U2 r U x' D' R' D // cross
U L U L' U' L U L' // 1st pair
L' U' L F' U' F // 2nd pair
y' U L U2 L' U L U' L' // 3rd pair
R U' R' U2 F' U' F // EOLS
U' R2 D R' U2 R D' R' U2 R' // OLL
R U R' U' R' F R2 U' R' U x U' r' U r // PLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	58	15	34	24[/B]
(y x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D2 F R y' U' R' F R // cross
R U' R' d' U' L U L' // 1st pair
L' U L U y L U' L' // 2nd pair
U' L' U' L y' R' U' R // 3rd pair / EO
U2' R U R' U R U' R' // 4th pair
U R U R' U R U L' U R' U' L // COLL
U' R2 U' R' U' R U R U R U' R // EPLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	58	13	34	24[/B]
(y' x') D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D2 F R y' U' R' F R2 // cross
U' R' U2 y L U L' // 1st pair
u' R U R' u // 2nd pair
U R' U2' R U R' U' R // 3rd pair
U' R U' R' U R U R' // 4th pair
U F R' F R2 U' R' U' R U R' F2 // OLL
U' R U R' y' R2 u' R U' R' U R' u R2 U // PLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	60	13	34	26[/B]
(z2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D2 F R2 U2' R' D F D' // cross
L U' L' // 1st pair
R U' R' U R' U' R // 2nd pair
U' y' R' F R F' R' U' R // 3rd pair
U2 R U R' // 4th pair
U f R U R' U' f' U' F R U R' U' F' // OLL
M2' U' M U2' M' U' M2' // PLL
View at alg.garron.us
Code:
Step	Total	Cross+1	F2L	LL
STM[B]	50	11	29	21[/B]
(x2) D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y // inspection
D U' x U' // EO
L U2' x' R D' R' D // EOcross
R' U R2 U' R' // 1st pair
U' L U L' U2 L U' L' // 2nd pair
U' L' U' L U' L' U L // 3rd pair
R' U' R U' R' U' R // 4th pair
U l' U' L U R U' r' F // COLL
U R2 U R U R' U' R' U' R' U R' // EPLL
View at alg.garron.us
Code:
Step	Total	EOLine	F2L	LL
STM[B]	56	8	35	21[/B]
 
Scramble: D R2 F2 R2 U' F2 U' L2 F2 L2 U F R' D' U' B' L' B2 L U2 R'

y //Inspection
D2 F R y' U' R' F R //Cross
U y' R U' R' U R U R' //1st Pair
L' U L y' L U L' //2nd Pair
y' R U2 R' U' R U R' //3rd Pair
U' R' U' R U2 R' U2 R //4th Pair
U2 y' R U R' U' M' U R U' r' //LL
y //Inspection
D2 F R y' U' R' F R //Cross
U y' R U' R' U R U R' //1st Pair
L' U L y' L U L' //2nd Pair
y' R U2 R' U' R U R' //3rd Pair
U' R' U' R U2 R' U R U' r' R U R' U R U' M' //Last Slot + OLL
U' //AUF
y2 //Inspection
u' R' u' U R2 U2 R' U F' //FB
r' U' R2 r U R2' U2 R U R' U' R //SB
B' r' U' R U2 L U2 L' U M' //CMLL + EO
U' M' U2 M U' M2 U //UL + UR
M' U2 M U2 M2 //L4E
D2 R B U' R' F R //Cross
L U L' R U' R' //1st Pair
y R U2 R' L U' L' //2nd Pair
R' U2 R U R' U2 R //3rd Pair
U' R U' R' U R U' R2 F R F' U2 R' F R F' //4th Pair + Edge Control
U' r U2 R2 F R F' R U2 R' //COLL
M' U M2' U2 M2' U M2' U //EPLL
D2 L F y R u R' u' //Cross
R' U R U' R' U' R //1st Pair
U y' R' U2 R U R' U' R //2nd Pair
L' U2 L U L' U' L //3rd Pair
U R U2 R' U R U R2' F R F' //4th Pair + Edge Control
R' U2 R U R' U R //OLL
U' R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R U' //PLL
F D' R' D' R2 y R //Cross
U' R U' R' U R' U' R //1st Pair
y' L' U L U' L' U' L //2nd Pair
F' L' U2 L F //3rd Pair
L' R' U R U' L //4th Pair
U' R' U' R U' R' U2 R F R U R' U' F' //OLL(CP)
R2 U R U R' U' R' U' R' U R' U //EPLL
y //Inspection
F R D' R' D' F' D2 y' U L F' L' //XCross
y' R U' R2' U' R //2nd Pair
y' U2 R' U' R //3rd Pair
U2 L' U' L y' R' F R F' //4th Pair + Edge Control
U R U' R' U R' U' R2 U' R2' U R U' R U R2' U R U //ZBLL
y2 //Inspection
D2 U2 L F D' R' D //Cross
U L U L' U' L U L' //1st Pair
L' U' L F' U' F //2nd Pair
y' U L U2 L' U L U' L' //3rd Pair
R U' R' U2 F' U F //4th Pair
U' R2 D R' U2 R D' R' U2 R' //OLL
R U R' U' R' F R2 U' R' U F' L' U L //PLL
y //Inspection
D2 F R y' U' R' F R //Cross
R U' R' d' U' L U L' //1st Pair
L' U L U y L U' L' //2nd Pair
U' L' U' L y' R' U' R //3rd Pair
U2 R U R' U R U' R' //4th Pair
U R U R' U R U L' U R' U' L //COLL
U' R2 U' R' U' R U R U R U' R //EPLL
y //Inspection
D2 F R y' U' R' F R //Cross
R U' R' U2 y L U L' //1st Pair
u' R U R' u //2nd Pair
U R' U2 R U R' U' R /3rd Pair
U' R U' R' U R U R' //4th Pair
U F R' F R2 U' R' U' R U R' F2 //OLL
U' R U R' y' R2 u' R U' R' U R' u R2 U //PLL
y //Inspection
D2 F R2 U2 R' D F D' //Cross
L U' L' //1st Pair
R U' R' U R' U' R //2nd Pair
U' y' R' F R F' R' U' R //3rd Pair
U2 R U R' //4th Pair
U f R U R' U' f' U' F R U R' U' F' //OLL(CP)
M2 U' M U2 M' U' M2 //EPLL
y //Inspection
D U' F' L F2 R D' R' D //EOCross
R' U R2 U' R' //1st Pair
U' L U L' U2 L U' L' //2nd Pair
U' L' U' L U' L' U L //3rd Pair
R' U' R U' R' U' R //4th Pair
U l' U' L U l F' L' F //COLL
U R2 U R U R' U' R' U' R' U R' //EPLL
TELL ME IF YOU SEE ANY MISTAKES

E: Ninja'd damnit :( Waste of one hour
 
Last edited:
So there's like these cubes here and this pair there and then you turn like this like there and yeah you're like done!
 
I want to see more videos like this. Comparisons of legit honest speedsolves by efficient or stylistic cubers. Who can beat Mats' insane OLL skip intuition, or who on earth can top Feliks' lookahead? :)
 
I want to see more videos like this. Comparisons of legit honest speedsolves by efficient or stylistic cubers. Who can beat Mats' insane OLL skip intuition, or who on earth can top Feliks' lookahead? :)

Lucky for you, I've been working on a sequel that will hopefully go up in a few weeks :)
 
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