I invented a sticker mod to the 3x3x3

shuantsu2

Member
Joined
Apr 1, 2011
Messages
5
Obs: This is not april's fool prank. =P



VIDEO 1

VIDEO 2
Example of parity of edges and corners. (starting from 2 minutes)

Hey guys. First of all, I screwed my last account; shuantsu, I lost the password so I had to create a new one, =P

Ok, last night I was thinking of a cube that would line up fridrich method: A cross, 4 f2l pairs and last layer.

So I was thinking it would be cool if the cross and f2l pairs didn't have orientation, like the fisher cube middle edges, so it would give OLL parity, and no PLL, because it would slow you down.

Also the f2l would be very easy, you could plan an x-cross every solve, or even double x-cross, and the other pairs would be very easy, it would be a subgroup of the f2l cases.

For the oll you should solve parity intuitively like on fisher cube, or you could learn all OLL possibilities, which is impractical, or if you know MGLS you would be fine.

But there are easier ways of solving it, you could solve the YELLOW FACE first, then solve the yellow corners and middle edges with f2l or keyhole, and you would be left with CPLL :) so easy.

But I want to see you guys mod you cubes like this, and speedsolve it. This should be faster than 3x3x3, but slower than 2x2x2. This should get lucky sometimes, maybe fast guys would sub 4 it.

Ok, give me credits for this please, and a better name would be cool. F2LOLL is the prototype name.

I will post videos then I will edit this.

see ya
 

Attachments

  • f2loll.PNG
    f2loll.PNG
    13.7 KB · Views: 76
Last edited by a moderator:
Sticker mods should be either harder to solve then the original ones, or laughably easy and used as a joke/ornament (like the one which is all yellow, I forgot the name)
which is this one?
 
This can be hard if you don't know how to solve it properly, you could get a nasty oll parity.

But can be easy if you optimise you solve, like the 2x2x2.

Also note that the 2x2x2 can be fun even if its "easier" than 3x3x3.
 
Sticker mods should be either harder to solve then the original ones, or laughably easy and used as a joke/ornament (like the one which is all yellow, I forgot the name)
which is this one?

im guessing you're talking about MeMiselfAndPi's Dodo cube? :P
 
how do you get OLL parity on a cube with pieces with just one color on all 3 sides. you probably mean PLL parity.

edit: OIC, if you start with yellow on top you can get OLL parity, which can be solved with one single alg everyone should already know (BLD edge flip alg)

im guessing you're talking about MeMiselfAndPi's Dodo cube? :P
That's it.
 
Last edited:
@d4m4s74 > how do you get OLL parity on a cube with pieces with just one color on all 3 sides. you probably mean PLL parity.

do this on a solved cube:

R U' R' U F' U2 F U' F' U2 F U F' U' F

try to solve OLL now with the OLL algs you know =P
also look at the picture:

f2loll.th.png


EDIT: I just posted a video up there, so check it out. ;)
 
Last edited:
how do you get OLL parity on a cube with pieces with just one color on all 3 sides. you probably mean PLL parity.

edit: OIC, if you start with yellow on top you can get OLL parity, which can be solved with one single alg everyone should already know (BLD edge flip alg)


That's it.

1.There is a almost nothing to the cross as it doesn't have orientation
2.orientation free F2L (cases really easy)
3.Oll can have parity in edges and corners
4. No PLL
(Just trying to sum things up.)
Already made algorithms for parity... It isn't that hard.
M' U M U' M' U2 M
 
Last edited:
1.There is a almost nothing to the cross as it doesn't have orientation
2.orientation free F2L (cases really easy)
3.Oll can have parity in edges and corners
4. No PLL
(Just trying to sum things up.)
Already made algorithms for parity... It isn't that hard.
M' U M U' M' U2 M

right!

But you forgot to mention the upside down aproach, which should be even easier:

1) yellow EOCROSS
2) RUL f2l pairs (yellow corners and colored middle edges)
3) CPLL or PLL skip =P

also guys, even if its easy, give it a try, how fast can you do it? I will buy a new cube to mod it like this, have to wait now.
 
Last edited:
Without having made one of those cubes or even having a cube on me:

I see one edge and one corner are flipped

with two simple BLD algs (single edge and single corner flip) X M' U M' U M' U M' U2 M' U M' U M' U M' for the edge
turn the cube so the wrong corner is to the right and one of the single-colored on the left (simply an Y or Z and a U, U2 or U') D' R' D R D' R' D R U' R' D' R D R' D' R D
(Both are incredibly inefficient, but I use them)
 
Last edited:
Without having made one of those cubes:

I see one edge and one corner are flipped

with two simple BLD algs (single edge and single corner flip) X M' U M' U M' U M' U2 M' U M' U M' U M' for the edge
turn the cube so the wrong corner is to the right D' R' D R D' R' D R U' R' D' R D R' D' R D
Both are incredibly inefficient, but I use them)

you could also flip the f2l corner or edge
edge flipper: R U' R' d' R' U2 R U2 R' U R
corner flipper cw: R U' R' U R U2 R' U R U' R'
corner flipper ccw: R U R' U' R U2 R' U' R U' R'

but the upside down aproach eliminate the need to fix parity, as you do the yellow cross in first place, and then can solve F2L RUL and then CPLL
 
Last edited:
I made a sticker mod that is.. well... really simple to solve. But I've found it useful in thinking up new ideas and also helpful in teaching beginners basic concepts. Anyway, this looked like a good place to "stick" it.

Layer 1 : all red stickers (21 stickers)
Layer 2 : all white stickers (12 stickers)
Layer 3 : all blue stickers (21 stickers)

I've found that this can typically be solved in about 8 to 12 moves... a fun little twist, imo
 
I made a sticker mod that is.. well... really simple to solve. But I've found it useful in thinking up new ideas and also helpful in teaching beginners basic concepts. Anyway, this looked like a good place to "stick" it.

Layer 1 : all red stickers (21 stickers)
Layer 2 : all white stickers (12 stickers)
Layer 3 : all blue stickers (21 stickers)

I've found that this can typically be solved in about 8 to 12 moves... a fun little twist, imo

Wow, I really like this. I'd like to sticker a cube like this for teaching people how to solve, sort of as an intermediate step that builds confidence in the solver. Very cool! Thanks for sharing this!
 
I just found a thread that talks more about this kind of thing... including a band-method for the 3x3 similar to one that I came up with based on this 3-color concept combined with solving a 3x3x2 domino. That thread is http://www.speedsolving.com/forum/showthread.php?26875-Belt-Method ...

I've built a few cubes that I use for teaching. I made one that is just the cross (13 stickers in all) that I start people with. I then move them to the 3-color cube, followed by a 2x2, an F2L (no 3rd layer stickers), and then the 3x3. It works really well... and not everyone needs all the steps of course :-)

@Chris: I've also learned quite a lot from your page over the last 6 years... thank you very much :-)
 
BWCuber has one of those 3-colored cubes in black, red, and gold (well yellow really) -- the German flag :D!
It's really cool, but for the black he put black stickers on a black cube :fp. You couldn't even see the stickers ...
 
BWCuber has one of those 3-colored cubes in black, red, and gold (well yellow really) -- the German flag :D!
It's really cool, but for the black he put black stickers on a black cube :fp. You couldn't even see the stickers ...

I think you made the Dutch flag (if I visualize it correctly).
I think it's a good start with this sort off cubes,although I wonder if people are gonna use it much.
I liked it to just play around and eventually learned to solve the 3x3.
 
Back
Top