Obs: This is not april's fool prank. =P

VIDEO 1
VIDEO 2
Example of parity of edges and corners. (starting from 2 minutes)
Hey guys. First of all, I screwed my last account; shuantsu, I lost the password so I had to create a new one, =P
Ok, last night I was thinking of a cube that would line up fridrich method: A cross, 4 f2l pairs and last layer.
So I was thinking it would be cool if the cross and f2l pairs didn't have orientation, like the fisher cube middle edges, so it would give OLL parity, and no PLL, because it would slow you down.
Also the f2l would be very easy, you could plan an x-cross every solve, or even double x-cross, and the other pairs would be very easy, it would be a subgroup of the f2l cases.
For the oll you should solve parity intuitively like on fisher cube, or you could learn all OLL possibilities, which is impractical, or if you know MGLS you would be fine.
But there are easier ways of solving it, you could solve the YELLOW FACE first, then solve the yellow corners and middle edges with f2l or keyhole, and you would be left with CPLL
so easy.
But I want to see you guys mod you cubes like this, and speedsolve it. This should be faster than 3x3x3, but slower than 2x2x2. This should get lucky sometimes, maybe fast guys would sub 4 it.
Ok, give me credits for this please, and a better name would be cool. F2LOLL is the prototype name.
I will post videos then I will edit this.
see ya

VIDEO 1
VIDEO 2
Example of parity of edges and corners. (starting from 2 minutes)
Hey guys. First of all, I screwed my last account; shuantsu, I lost the password so I had to create a new one, =P
Ok, last night I was thinking of a cube that would line up fridrich method: A cross, 4 f2l pairs and last layer.
So I was thinking it would be cool if the cross and f2l pairs didn't have orientation, like the fisher cube middle edges, so it would give OLL parity, and no PLL, because it would slow you down.
Also the f2l would be very easy, you could plan an x-cross every solve, or even double x-cross, and the other pairs would be very easy, it would be a subgroup of the f2l cases.
For the oll you should solve parity intuitively like on fisher cube, or you could learn all OLL possibilities, which is impractical, or if you know MGLS you would be fine.
But there are easier ways of solving it, you could solve the YELLOW FACE first, then solve the yellow corners and middle edges with f2l or keyhole, and you would be left with CPLL
But I want to see you guys mod you cubes like this, and speedsolve it. This should be faster than 3x3x3, but slower than 2x2x2. This should get lucky sometimes, maybe fast guys would sub 4 it.
Ok, give me credits for this please, and a better name would be cool. F2LOLL is the prototype name.
I will post videos then I will edit this.
see ya
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