Renslay
Legend
I average ~14-16 and my LSE is 4 seconds
Ditto.
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I average ~14-16 and my LSE is 4 seconds
Hey Waffle,
I don't know why but, I tend to solve the 1x2x3 blocks by using F2L. Is this common for beginners? Or is this because I always use CFOP? I average 23 sec with CFOP.. maybe that's why.. I totally understood how to solve using roux method because of your tutorial...Thanks... but the only prob is that I use F2L while solving the blocks...
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Please help.. I'll try my best to learn..
Thanks
Oh .. Ok I'll try watching some more videos on how to solve the blocks.It's because you are so used to CFOP. This is common for beginners who switch to Roux from CFOP, and it usually results higher move-count.
Your first block should be around 6-11 STM. If it is not the case (it is usually higher if you build it "cfop"-ish, i.e., DL edge first and two corner-edge pairs last), examine Roux reconstructions for block building techniques.
Oh .. Ok I'll try watching some more videos on how to solve the blocks.
Thanks!!!! Btw, what's STM??
Can anyone suggest some videos on block building for me?? plz..
Waffle's example solves and Alex's examples on cubingworld
I agree, a lot of the videos go too fast, there aren't many good slow block building videos out there but here are some roux reconstructions that you can learn from: http://cubesolv.es/?solver=&competition=&puzzle=&time-specifier=&time-value=&tags=roux
Hey guys, it's been a while since I've done an update on the site. I was wondering if there is anything you'd like to see, or for me to change while I have the free time.
advanced tutorial on misaligned centres?
there really isn't an advanced tutorial, just a tutorial. Everything is essentially the same, the only difference is what is a good edge and bad edge. Any edge with a misalignededge color facing up or down will be considered good. the edges without the misaligned center color will be considered good or bad the same way it usually does with the regular aligned center colored.
Ah but don't forget that the UL/UR edges are always followin' corners.
I'm still so bad at doing anything other than tracking the UL/UR edges while I'm doing EO. It seems hard to modify the EO method to set up optimal UL/UR. I think I've been complaining about this since I started, and I still can't figure it out. I'm almost to the point where I want to memo algs for every EO/ULUR case.
Ah but don't forget that the UL/UR edges are always followin' corners.