rjohnson_8ball
Veteran
Has anybody attempted to solve 4x4, 5x5, or bigger cubes by doing layer by layer? I don't think it would be efficient, but it might be fun. That was the first thing I tried when I got my 4x4 many years ago, but I had trouble.
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Has anybody attempted to solve 4x4, 5x5, or bigger cubes by doing layer by layer? I don't think it would be efficient, but it might be fun. That was the first thing I tried when I got my 4x4 many years ago, but I had trouble.
Centers+Edges+3x3(+parities) is good, but not good enough.
Think about Centers and corners+edges. Low number of moves(if r counted as 1 move), and fast execution.
Just try it. If you have a good method for edges, your 4x4 times can be around 35.(Because centers+corners can be done in 15 seconds easily).
This also works on 5x5. Centers+3x3 can be done in 45 with a little practise. The rest is almost the same time as on 4x4(last 24 edges). The point is to find a good way of solving the last 24 edge pieces.
Have fun,
Milan
Centers+Edges+3x3(+parities) is good, but not good enough.
Think about Centers and corners+edges. Low number of moves(if r counted as 1 move), and fast execution.
Just try it. If you have a good method for edges, your 4x4 times can be around 35.(Because centers+corners can be done in 15 seconds easily).
This also works on 5x5. Centers+3x3 can be done in 45 with a little practise. The rest is almost the same time as on 4x4(last 24 edges). The point is to find a good way of solving the last 24 edge pieces.
Have fun,
Milan
o.O I solve my 5x5 the first 2 centres + 3x3 and then fill up the bottom and top layers, middle edges, and final centres..too uncomfortable with redux o.O and i average sub 2:30 so i'm too lazy to change as wellCenters+Edges+3x3(+parities) is good, but not good enough.
Think about Centers and corners+edges. Low number of moves(if r counted as 1 move), and fast execution.
Just try it. If you have a good method for edges, your 4x4 times can be around 35.(Because centers+corners can be done in 15 seconds easily).
This also works on 5x5. Centers+3x3 can be done in 45 with a little practise. The rest is almost the same time as on 4x4(last 24 edges). The point is to find a good way of solving the last 24 edge pieces.
Have fun,
Milan
The problem is that the edges take a long time. On average you have 23 edges and so about 11 commutators (88 slice moves plus setup and 1/2 chance of parity, and lots of cube rotations), since there isn't really any easier way to do it if you have to keep centers and corners (and midges) nearly solved.
Im developing alternative 4x4x4 method also!
It just need a lot of patient trying to find all "OLL" and "PLL"
It works like:
1*1*2 block
1*2*2 block
2*2*2 block
2*2*3 block
2*3*3 block
3*3*3 block
3*3*3 block + 4th center
3*3*3 block + 4th center + 2 paired edges
3*3*4 block
3*3*4 block + 5th and 6th center
3*3*4 block + 5th and 6th center + 3 paired edges
3*4*4 block
then OLL and PLL(creating)
Any1 interested about this creation?
Edge OLL is =(
A edge in place is always oriented so it is enough to to PLL.
stupid me!!!![]()
Is there any source to get a brief of what k4 method is like? An elaborate explanation wouldn't hurt though..