IAssemble
Regular
What *are* the current lower and upper bounds for 4x4x4?
67 block turns
77 single-layer turns
82 twists (face turns)
http://cubezzz.dyndns.org/drupal/?q=node/view/93
This is from a thread here on speedsolving.
My algorithm counts contiguous layers including one face turned by the same amount as a single move so this is probably close to "block turns" referenced above. So 67 looks like the the current upper bound for this approach.
I think I have only seen the lower bound quoted for "single-layer" turns...
Does anyone know of any other research?