2180161
Member
Ok, so Im not good at this whole group theory, but maybe this will spark some Ideas. What is the most efficient 4x4 method out there? What is gods number for the individual steps for that? We dont know, however, we do know that there are 36 single layer turns on the 4x4 this include and are limited to (assuming we are using HTM):R, R' R2, F, F', F2 and so forth for the outer layer turns. However, we then have the inner layer turns:r, r', r2, f, f', f2 and so forth once more. Then judging by the number of those turns, we then have 1 possible permutation that has 0 moves to solve, 36 that take one, and so forth. So wouldnt we just do the same thing we did for 3x3? I mean we know the lower bound, but not the higher. Now if we count double layer turns, so Rr as one turn, then there are even more. So if we are allowing Rr as a single turn, we then have more possible turns. this adds another 18. so it is now 36+18=54. So to find the number of permutations for 2 turns, (not counting double layer turns) we would do 36^2, which would get us 1296, which is wrong because this is allowing turns to be doubled up, so R2, R'. So instead we have to subtract 3 from 36 to get 33 so it would end up being 36*33 or 1188. We still have the wrong number. this is because we have something where we think that we could do L' R', and it would be the same as L' R', so being 18 permutations per axis and 6 axis so we do 36*33-18*6=1080 possible permutations that can be solved using 2 moves. Just the start of something, and I could go on more, but I dont feel like it right now. CORRECT ME IF I AM WRONG.
I dont know how to explain how I got it, as I havent gotten it yet, but know exactly how to find it. So let x represent the number of turns using HTM as I described in my previous post. where Rr equals two turns.
36^x-18*3x and then add those up until we get the # of permutations of the 4x4.
So a = 1 possible set of permutations, b equals another, and we would keep doing a+b+c etc. until a+b+c etc. equals 7.40*10^45
So in conclusion, there are 1117 positions that can be solved with a maximum of two moves (counting the solved one). So is this gods algorithm for a 4x4? Or am I just an idiot who thinks he knows what he is talking about?
etc is just so I wouldnt have to type out many sets.
I dont know how to explain how I got it, as I havent gotten it yet, but know exactly how to find it. So let x represent the number of turns using HTM as I described in my previous post. where Rr equals two turns.
36^x-18*3x and then add those up until we get the # of permutations of the 4x4.
So a = 1 possible set of permutations, b equals another, and we would keep doing a+b+c etc. until a+b+c etc. equals 7.40*10^45
So in conclusion, there are 1117 positions that can be solved with a maximum of two moves (counting the solved one). So is this gods algorithm for a 4x4? Or am I just an idiot who thinks he knows what he is talking about?
etc is just so I wouldnt have to type out many sets.
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