Which 4x4 Method do you use?

Which 4x4 Method do you use?


  • Total voters
    207
  • Poll closed .

Godmil

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I thought it may be interesting to get a snapshot of the current methods people use for 4x4, then see how it compares over the years.
Please pick your main/preferred method.
If you can't decide which your main one is, multiple options are allowed, but I'd prefer if you didn't tick too many.

I've only just got into 4x4 and I changed the other week from Yau to Hoya, I'm worried it's not as efficient, but I prefer the move groups, so it's more fun for me.
 
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I think what i use is Yau. Its just something i came up with my self after i got so frustrated looking for edge pairs in the D layer. I have selected Yau, as i think i just use a horribly inefficient way.
 
Sandwich? cripes I really thought I'd found all the methods people would use. Well if nothing else this thread could be useful for anyone wanting to make a "4x4 speedsolving methods" wiki page.
 
Whats this Meyer talk.
But i dont understand the method. Its opposite centers, FB, center and edges. Well, how do you do edges without messing up FB?
 
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