Zane_C
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A tutorial for cubers who already have some experience with blindfold solving, this does not cover the fundamental basics.
M2 is a relatively fast method that is popular for blindfold solving the edges on the 3x3 Rubik's Cube.
Setup moves and algorithms for all the targets:
Shooting to targets outside M-slice:
UL = L U' L' U (M2) U' L U L'
UR = R' U R U' (M2) U R' U' R
FL = U' L' U (M2) U' L U
FR = U R U' (M2) U R' U'
LU = x' U L' U' (M2) U L U' x
LF = x' U L2 U' (M2) U L2 U' x
LD = x' U L U' (M2) U L' U' x
LB = x' L' U L U' (M2) U L' U' L x
BL = U' L U (M2) U' L' U
BR = U R' U' (M2) U R U'
RU = x' U' R U (M2) U' R' U x
RB = x' R U' R' U (M2) U' R U R' x
RD = x' U' R' U (M2) U' R U x
RF = x' U' R2 U (M2) U' R2 U x
DL = U' L2 U (M2) U' L2 U
DR = U R2 U' (M2) U R2 U'
An alternative for shooting to RB and LB are:
M-slice targets:
UB = M2
BU = B' R B U R2 U' (M2) U R2 U' B' R' B
UF = U2 M' U2 M'
FU = D M' U R2 U' M U R2 U' D' M2
DB = M U2 M U2
BD = M2 D U R2 U' M' U R2 U' M D'
UL = L U' L' U (M2) U' L U L'
UR = R' U R U' (M2) U R' U' R
FL = U' L' U (M2) U' L U
FR = U R U' (M2) U R' U'
LU = x' U L' U' (M2) U L U' x
LF = x' U L2 U' (M2) U L2 U' x
LD = x' U L U' (M2) U L' U' x
LB = x' L' U L U' (M2) U L' U' L x
BL = U' L U (M2) U' L' U
BR = U R' U' (M2) U R U'
RU = x' U' R U (M2) U' R' U x
RB = x' R U' R' U (M2) U' R U R' x
RD = x' U' R' U (M2) U' R U x
RF = x' U' R2 U (M2) U' R2 U x
DL = U' L2 U (M2) U' L2 U
DR = U R2 U' (M2) U R2 U'
An alternative for shooting to RB and LB are:
u R u'
u' L u
M-slice targets:
UB = M2
BU = B' R B U R2 U' (M2) U R2 U' B' R' B
UF = U2 M' U2 M'
FU = D M' U R2 U' M U R2 U' D' M2
DB = M U2 M U2
BD = M2 D U R2 U' M' U R2 U' M D'
Example solve:
It's a good habit to memorise in pairs, because you know the M-slice will be misaligned if the first target of the pair has been executed.
(Methods for memorising in pairs)
RF = x' U' R2 U (M2) U' R2 U x
FU: Since this is the second target of a pair, the M-slice is misaligned so you must shoot to BD: M2 D U R2 U' M' U R2 U' M D'
BR = U R' U' (M2) U R U'
UB = M2
UR = R' U R U' (M2) U R' U' R
FL = U' L' U (M2) U' L U
DB = This is the first target of a pair, so we know that the M-slice is not misaligned, therefore we shoot to DB: M U2 M U2
UL = L U' L' U (M2) U' L U L'
RD = x' U' R' U (M2) U' R U x
DL = U' L2 U (M2) U' L2 U
LB = x' L' U L U' (M2) U L' U' L x
UB = M2
(Methods for memorising in pairs)
RF = x' U' R2 U (M2) U' R2 U x
FU: Since this is the second target of a pair, the M-slice is misaligned so you must shoot to BD: M2 D U R2 U' M' U R2 U' M D'
BR = U R' U' (M2) U R U'
UB = M2
UR = R' U R U' (M2) U R' U' R
FL = U' L' U (M2) U' L U
DB = This is the first target of a pair, so we know that the M-slice is not misaligned, therefore we shoot to DB: M U2 M U2
UL = L U' L' U (M2) U' L U L'
RD = x' U' R' U (M2) U' R U x
DL = U' L2 U (M2) U' L2 U
LB = x' L' U L U' (M2) U L' U' L x
UB = M2
Parity:
-If you solve corners first:
Leave UBL and UBR swapped. Then once you've finished the edges, apply: M2 y L2 (T-perm) L2
-If you solve edges first:
Once you've solved all the edges, apply: D' L2 D M2 D' L2 D.
Then solve an odd number of corners with Classic Pochmann.
Leave UBL and UBR swapped. Then once you've finished the edges, apply: M2 y L2 (T-perm) L2
-If you solve edges first:
Once you've solved all the edges, apply: D' L2 D M2 D' L2 D.
Then solve an odd number of corners with Classic Pochmann.
----------------------------------------------------
NOTE: Even though this tutorial involves the use of commutators, you are not required to understand how they work.
The general idea:
Apply a setup move that transforms 2 targets, so that one target is UB and the other target (previous or preceding) is outside the M-slice.
The resultant solution will be a conjugated commutator. 'M2' will always be the interchanging move, (in other words: 'M2' will always appear twice).
The commutator will be similar to the one below:
Cycle = DF>FL>UB
Code:
U' L' U (M2) U' L U (M2)
A B A' B'
Examples:
Example #1: DF>LD>UR
U' - B L B' (M2) B L' B' M2 - U
Example #2: DF>RF>DB
B2 - B' R2 B (M2) B' R2 B M2 - B2
Example #3: DF>UF>DR
U2 - M2 U R2 U' (M2) U R2 U' - U2
Example #4: DF>FL>RB
B - U' L' U (M2) U' L U M2 - B'
Example #5: DF>UL>FR
U - M2 U R U' (M2) U R' U' - U'
Example #6: DF>RF>LB
B' - B' R2 B (M2) B' R2 B M2 - B
U' - B L B' (M2) B L' B' M2 - U
Example #2: DF>RF>DB
B2 - B' R2 B (M2) B' R2 B M2 - B2
Example #3: DF>UF>DR
U2 - M2 U R2 U' (M2) U R2 U' - U2
Example #4: DF>FL>RB
B - U' L' U (M2) U' L U M2 - B'
Example #5: DF>UL>FR
U - M2 U R U' (M2) U R' U' - U'
Example #6: DF>RF>LB
B' - B' R2 B (M2) B' R2 B M2 - B
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