Triplex

Everyone....

I played with the code last night. I moved the program to a more commercial format. Hopefully, I got the 'Timer won't Stop' bug fixed. But, since it takes me forever to solve Triplex I didn't do a 100% V&V on that bug.

I also modified the 'circle select' function. I don't think this will affect anyone who runs the Triplex animation at full speed. The puzzle will NOW ignore you if you attempt to select a different circle while it is moving a circle. If this causes anyone a problem, please let me know. I don't cue events (that's a pain) but, if I have to.....

Moving the puzzle to the commercial format may inject other bugs. If anyone finds one, please let me know.

I promise to work on the leader board this weekend. I have the tools in place, but never have actually done one, so please be patient. Besides the Eagles are playing the Cowboys this weekend and .... well... we all have our priorities!

- george
 
The timer still won't stop for me

Nostra-

Aaaarrrrgggghhhh!

Are you using the latest version? (You have to hit 'play' to get to the puzzle).

Do you get the lightning???

When I checked the fix, I didn't 'Actually' solve the puzzle. I just undo all the 'mix up' moves, so I do get the solution that is perfect. Some bone, somewhere is switched with an identical colored bone in your solution, and I'm not considering that a solution.

Aaaaarrrrgggghhh! Someone on this board was astute enough to mention that earlier, and I ignored it!

I'll fix it!

- george
 
I switched to a method where I build the middle colors on the L/F face first, and then do the blockbuilding with 2gen

Not enough details to understand it... video? Would be nice anyway.

wtf 58 turns, my solves usually take 900+ -.-

wtf 900+ turns. I think I take about 50-80 depending on luck and how many mistakes I make. You're joking, right? Even with the worst method you can't possibly take that many moves.

Solved again, timer doesn't stop and no lightning. And after clicking "Mix" I usually move the mouse onto the puzzle already (not waiting for the mixing to finish), and then to start I have to move it again to have a disk selected and be able to make a turn with the arrow keys.
 
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wtf 900+ turns. I think I take about 50-80 depending on luck and how many mistakes I make. You're joking, right? Even with the worst method you can't possibly take that many moves.
Considering the last step of his method is doing random stuff until it's solved, you never know..
 
20.109 single, lucky. After I solved blue green and cyan, magenta and yellow were already solved and I just had to solve the white center.

wtf 900+ turns. I think I take about 50-80 depending on luck and how many mistakes I make. You're joking, right? Even with the worst method you can't possibly take that many moves.

Well, 900+ when I didn't really have a method and just guessed. Now it takes me about 300. Just done a solve, 56.073, 287 moves = 5.12 tps. If I get a lucky solve, it usually takes about 140ish. 26.301, 132 moves = 5.02 tps.

Edit:

14.32 single, lolscramble. After the scramble, green was already solved. 100 turns = 6.98 tps.
 
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Haha, your method looks hilariously inconsistent, but I bet you can get some good times on it with luck nevertheless.

PS: I recorded a 15.0xx avg5, but my roommate was talking in Cantonese (lol) during most of it. So I'll probably take another better video later.
 
In HTM, actually, I mean each time I turn a wheel, I count one more move. So if stefan number was in QTM, I guess it's quite the same than me.
I didn't try your program, I gonna do this now

EDIT : I tried on your program. I made a lot of mistake as I'm not used to your control, I got 70 moves, so I guess without mistakes, it should have been 50
 
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I think that we could do the method that ben was using, by getting the blue+green+cyan, then doing PLL algorithms (from 3x3). Maybe I'm wrong, but I assume that you could use all the PLL algorithms after you find the cases for each alg. If there are too many cases (I don't think there would be with so much red), then you could do 2 look. I'm gonna experiment with PLL algorithms now...

EDIT: OLL algorithms might work too
 
yes, just think of the Red as the U face, the Green is R and the blue is F.
Do a J perm, you'll see.

same with things like sexy sledge and F sexy F'
 
Thanks for the video. Congrats for the sub10, and nice to see we're pretty much solving the same way (except whole puzzle orientation and your 2-gen vs my randomness). Had been wondering whether you also solve the first part as edge plus three pairs. But do you always go cyan->white->pink, or sometimes the other direction, pink->white->cyan?
 
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