Triplex

Grrr. I am very close to solving this. A red edge piece is in cyan's spot, and the cyan is in that spot.

Basically all I have to do is swap the cyan edge and the UR edge on the U (red) face (Assuming there are 6 edges per face, called UL, L, DL, DR, R, and UR).
 
collinbxyz-

I can't tell you how much you've helped me! But, you guys are so F-A-S-T!!! I am having a hard time keeping up with you guys. (Real work keeps getting in the way.)

I'll add the Ready-Set-Go and fix the end of puzzle bug with the timer. I've started the 'SOLVE' button. I think you guys are right.... hints would be better and maybe a "I can solve the puzzle in XX moves" line.

The way Triplex is coded, it would be easy to build a quad - pent - or bigger plex puzzle. In fact, linear, cross, hexaagon configurations are all rather easy. But, is it of value??? Should I convert Triplex to a stages puzzle? You know, starting with a turnstile two circle puzzle, then a three linear, then Triplex, etc.???

Either way.... slow down!!! You're pushing my two brain cells to the limit!

- george
 
qqwref-

Thanks for the input!

From the beginning, I struggled with complaints about the control scheme. The current method is for the most part forced by FLASH as you indicated. However, I really like your suggestion of click-able areas for CW and CCW rotation. Just to check... are you suggesting something like:


I think I'll also put in the ability to select whatever control scheme is the user likes (keyboard, mouse, mouse wheel, or drag). I like the touch and drag method, but I can't put that in and still have clickable areas without getting false commands.

- george
 
Can't wait for the updates! I would definitely suggest doing all of this, then adding a more advanced version (Quadplex?).

I just got my PB of about 1:10-1:15. I just used the timer on the website, so I'm not quite sure, but I thought it was sub 1:15

EDIT:
And got another sub 1:20

EDIT 2: Averaging about 1:45, which is pretty bad compared to stefan and I think qqwerf. Tips? I wanna make a video about this, but don't wanna suck at solving it.

EDIT 3: sub 55 single :)
 
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However, I really like your suggestion of click-able areas for CW and CCW rotation. Just to check... are you suggesting something like:
The image didn't show up, but here's one way of doing it: http://www.jaapsch.net/puzzles/javascript/puzzlerj.htm. If you play with it carefully you can see that clicking on the left of a wheel will do a CCW rotation while clicking on the right will do a CW. You could also use arrow-shaped buttons outside the wheels.

I think I'll also put in the ability to select whatever control scheme is the user likes (keyboard, mouse, mouse wheel, or drag).
That sounds like it would work very well. That way the control schemes wouldn't get in each others' way.
 
How do you stop the timer after solving it?

Same question as Odder. Solved it and the timer keeps running.

Stefan addressed this on page 1, it has to do with identical looking pieces being swapped. Like on a 4x4, if some of the centers are arbitrarily swapped differently than the original solved position, we'd still count it solved, ofc. This sim doesn't have that feature yet, idk about qqwref's adaptation.
 

Sounds like you're building the top part inefficiently. I put a red edge at the left or right border, then build and insert three corner+edge pairs (always pushing the built part further in). And you can insert pairs two ways depending on orientation. Let's say you have a pair built in the middle and are inserting into U from the left, then do L' U or U' R U2.

Blue and green parts nothing special, but last few of those and particularly for cyan, think of building and inserting 3x3x3 F2L pairs. Helps to know this way of pairing up (the first four moves).
 
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idk about qqwref's adaptation.
Mine doesn't have this problem, since it just keeps track of (and checks) the colors of each piece. Basically the same thing I've done for all my sims. So the identical pieces really are identical.

But what's up with calling me Pochmann in conversation, did Dene make you do that?
Nope. Somehow it just feels more natural to me in this case...
 
Solved it for the first time immediately after I got home from school. Took 4:57.xy.

Just solved it again, 2:58.xy

I spend the most time getting the cyan where it should go.

I use Stefan's second method.
 
Does anyone have an algorithm for switching two of the center pieces(the cyan, purple, and yellow pieces)?

And BTW qq your sim is awesome.
 
Sounds like you're building the top part inefficiently. I put a red edge at the left or right border, then build and insert three corner+edge pairs (always pushing the built part further in). And you can insert pairs two ways depending on orientation. Let's say you have a pair built in the middle and are inserting into U from the left, then do L' U or U' R U2.

This is definitely my problem as the top part takes me about 45 seconds, more than half the entire solve. I am sort of confused about your explanation though. What I usually end up doing is getting the purple, yellow, and white all together, put it at the top, then insert red where it should go.

Blue and green parts nothing special, but last few of those and particularly for cyan, think of building and inserting 3x3x3 F2L pairs. Helps to know this way of pairing up (the first four moves).

I think I am pretty good at this, and I have already been using this algorithm when needed. But thanks anyway.

EDIT: I've been averaging about 1:15 now.
 
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I am sort of confused about your explanation though.

Have a look at my video:
http://www.speedsolving.com/forum/showthread.php?33104-Triplex&p=659814&viewfull=1#post659814

First solve I go from the right, first putting a red edge in, then yellow+yellow, then white+purple, then purple+red.


Does anyone have an algorithm for switching two of the center pieces(the cyan, purple, and yellow pieces)?

As said already, you can't just swap two pieces. You can if you additionally swap two identical others, though (e.g. cyan-yellow and red-red). For corners, sexy*3 and sledgehammer*3 are double swaps, easy to use with simple setups. For edges, the *2 versions are 3-cycles, so maybe use two of those to build double swaps.

But really, a method where you don't even have to do this at all is probably better.

Btw, Michael, I give up. You're better anyway, and now that you're using your own controls, I have no chance. Awesome times so quickly!
 
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Yeah, it gets kind of lopsided when hi-games controls start to get involved :p I have a lot of practice with those.

I switched to a method where I build the middle colors on the L/F face first, and then do the blockbuilding with 2gen:
10.296 single = 58 @ 5.63
12.844 (11.806) 13.201 (14.448) 12.5 => 12.848
13.993 14.279 (16.465) (11.641) 14.167 14.76 12.844 11.806 13.201 14.448 12.5 16.335 => 13.833
 
First solve with qq's sim - 2:31.383

I found with qq's sim that if you do a T perm (ijkfkhiifkfijkg) or a Y perm (hifkfijkgijkfkhig) you can actually get some quite useful results.

Edit: 5th attempt, second solve - 34.88. Just got lucky, easy case for red.

Here's my "method":

Solve blue
Solve green
Solve cyan
do random stuff until the rest is solved.

Edit2:

Yeah, it gets kind of lopsided when hi-games controls start to get involved :p I have a lot of practice with those.

I switched to a method where I build the middle colors on the L/F face first, and then do the blockbuilding with 2gen:
10.296 single = 58 @ 5.63
12.844 (11.806) 13.201 (14.448) 12.5 => 12.848
13.993 14.279 (16.465) (11.641) 14.167 14.76 12.844 11.806 13.201 14.448 12.5 16.335 => 13.833

wtf 58 turns, my solves usually take 900+ -.-
 
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