Triplex

Sorry Pochmann...

Well I was expecting you to beat me and hoping to see a sub20 average :p
But what's up with calling me Pochmann in conversation, did Dene make you do that?

12.80 lolsingle (my only other sub20 was a 15.53)
25.40 average of 5
30.45 average of 12

I use stackmat plus CCT staying in the background.
 
rather easy...
my idea was the same as Stefan's one, putting the cyan-yellow-pink-white, ones on the top, but i didnt think about putting them there in the right order. neat one!!
 
Finally solved it using the second pochmann method. I just got stuck at a few things, but overall didn't take long. I think that a timer or some sort would be more important (an probably easier) than adding the solve button, since you can always reset. But great job, and keep us updated, please.

EDIT: A couple things I am having the most trouble with: I can get the purple/white/yellow matched up easy enough (had trouble with this before), but I always need to take out the yellow/purple to match it up with red. This I can do, it just takes a while. My biggest issue is finishing the cyan... It seems easy, but I am awful at it. The first time I solved was easy for this. help?
 
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Finally solved it using the second pochmann method. I just got stuck at a few things, but overall didn't take long. I think that a timer or some sort would be more important (an probably easier) than adding the solve button, since you can always reset. But great job, and keep us updated, please.

EDIT: A couple things I am having the most trouble with: I can get the purple/white/yellow matched up easy enough (had trouble with this before), but I always need to take out the yellow/purple to match it up with red. This I can do, it just takes a while. My biggest issue is finishing the cyan... It seems easy, but I am awful at it. The first time I solved was easy for this. help?

like what stefan said, put the corner in (shouldnt be too hard) then sledgehammer a few times should work
 
the timer doesnt stop

My guess is that it has something to do with this:
Neat "you're finished" effect. A timer would be nice. And you got CW and CCW mixed up.

If pieces are identical, then their order shouldn't matter and it should count as finished either way.

You can interchange whatever you want, just not two pieces without changing anything else.
 
At least six keyboard keys would be nice, one for each direction of each disk. qqwref probably wants certain keys.

I just solved again, no lightning finish (and time keeps running).

And I find the default speed way too slow. Usually I use max or almost max speed. If I don't, I make two turns and it doesn't register the second because I did it before the first was shown :(
 
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george: Well, okay, it isn't THAT bad. I mean, obviously it's good enough to get a 25ish average on. The problem is that almost every control scheme available requires both the keyboard AND mouse, and most of them revolve around the idea of selecting a wheel to turn and then doing something to actually turn it, which is pretty awkward and not very intuitive. The only pure control scheme you have is the up-down left-right one, and up and down is a really unintuitive way to select one of the wheels; the only control scheme that doesn't involve selecting and then turning is the click and shift-click one, which just feels uneven and is hard to get used to. I'd suggest a control scheme that more closely follows how it would feel to actually use this puzzle (although these are not necessarily *faster*), such as:
- right and left clicks turn the wheels in the two directions (I know Flash is bad for this, but you can do it in another language)
- each wheel has a clockwise and a counterclockwise button placed in obvious places (on or near the wheels), and are activated by clicking
- you can turn the wheels by dragging them in the appropriate direction - the length of the drag determines the amount of turn, and the wheels snap into a turnable position when you stop dragging
- have three keys (such as W A S) select the wheels instead of up-down, and keep the left-right keys to turn
- each of the 6 possible moves has a unique, customizable key


Anyway, I made my own speedsolving version (http://mzrg.com/js/triplex.html).
11.396 single (54 moves)
13.694 (17.553) (11.396) 16.086 12.022 => 13.934
17.38 (24.515) 13.694 17.553 (11.396) 16.086 12.022 20.036 18.52 12.65 19.83 16.94 => 16.471
 
qqwref that whole post seems to ready backwards. The last listed option is exactly what you wanted, OH WAIT, you already made it and it's pretty much perfect kthxbai.
 
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