F2L Multi Key Hole + ESlice Inserting(Pure C/E)

E-Slice Inserting/Multi-Keyhole F2L

  • Hard Recognition

    Votes: 2 15.4%
  • Slow Execution

    Votes: 2 15.4%
  • Could be useful

    Votes: 3 23.1%
  • Needs work

    Votes: 6 46.2%

  • Total voters
    13
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Jorghi

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Joined
Jun 9, 2011
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Introduction: While I was solving f2l I was checking out intuitive things and found out you can use the E Slice to insert C/E Pairs of ANY color. So you can solve the Left sides Edge, and the right sides Corner(vice versa). I also discovered a key hole type of way to do the same exact thing. But I'm not sure if recognition would be good(I'm CN), but this would require more pattern recognition imo.

E-Slice, Pure C/E: You would learn a lot more, probably more than what I already know from just practicing it yourself and finding out how it works. But I also made a case list because nobody can really teach you intuition.

Basic Cases:
FL Edge, FR Corner:
E Slice -> E (R U' R') E'
Keyhole:U D' F U' F' D/D' F' L F L' D/U2 D' F U2 F' D

FL Corner, FR Edge:
E Slice -> E' (L' U L) E
Keyhole:U2 D F' U2 F D'/D F R' F' R D'/U' D F' U F D'

After seeing what Multi, and empty slotting are, I'm calling this Pure Slotting!
 
Hmm? It seems there is some moderation going on in here...

Dear Moderator,
I agree my post did not add anything relevant but I'd appreciate some sort of notification if posts are being removed.

On topic:
Nothing new (as shown by Kirjava's link to the thread that links waaay back, I use it in casual solving, not for speedsolving though.

But it can occasionally be vey usefull in FMC to complete blocks.
If I get "free" or "lucky" partial blocks with an corner or edge missing I always check for this type of insertions.
 
That would be too easy. I wonder if there is a way of orienting all the the edges while doing this.

same way you would with a normal F2L insertion, the D turn wouldn't change the U layer orientation at all, if you can orient all edges while doing normal f2l, you should be able to do the same with this
 
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