5x5x5 Move Count

Centers: 85 Edges: 112
Centers: 69 Edges: 100
Centers: 64 Edges: 102
Centers: 77 Edges: 114
Centers: 74 Edges: 107
------------------------
Avg: Centers: 73 Edges: 107

I need to work on it. Out of all of those, I think the one with the most moves would have been the fastest solve. I do F R' F' R a lot to insert an edge from the UF spot into the RF spot, which is quick, yet long.

I am curious about the move counts on the 4x4 now.... you guys should post your 4x4 move counts for centers and edges.
 
Alright, time for the master. I'll only do 1.

Centers: 83
Edges: 154


How did I hit sub 4?

LMAO, funny one :D .

I'll try this soon. I have a feeling my move counts will be similar to yours, Hadley >.< (I average sub3, btw).

EDIT:
Centers: 63
Edges: 82
Solve was 4:08.20 in the end.
I can't confirm those numbers, but I think that is around about what they were.
Better than I expected, although this is definitely not representative of my typical solve.

My centers were only a few seconds slower than in a normal solve, although I did to them quite well compared to what I normally do and there were quite easy cases throughout. Thus I would suggest my usual range for move count to be 55-80, with probably closer to 70 on average.

For edges they went quite well although nothing out of the ordinary for the first 8. The last 4 edges were very easy and I would say normally there are +20 moves on top of that. Also, I did 1 slice move that I only counted as 1 move.

Otherwise, I did better than expected. I must just be straight up slow.
Damn.
 
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First try on 5x5x5:

62 centers, 48.31
74 edges, 1:02.69
56 3x3x3 (bad end), 31.64

2469 centers, AvG edges.

The times are high because I'm counting moves, but that was a perfectly normal 5x5x5 solve.

EDIT:
2nd try:
59 centers, 38.94
82 edges (parity), 1:20.50
54 33x3, 32.07
 
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This is my result for 10 cubes using tredges, with the averages in between brackets:

Center 1: 13 14 16 11 9 12 10 14 15 19 (13.3)
Center 2: 17 14 20 19 16 18 12 14 21 18 (16.9)
Center 3: 15 11 12 10 12 10 13 14 13 16 (12.6)
Center 4: 15 14 18 17 16 10 14 11 15 16 (14.6)
Center 5+6: 11 9 15 11 16 12 11 11 14 13 (12.3)
All Centers: 71 62 81 68 69 62 60 64 78 82 (69.7)
Tredges 1-4: 28 26 27 23 29 24 35 28 26 21 (26.7)
Tredges 5-8: 29 27 30 24 24 29 23 29 27 29 (27.1)
Tredges 9-12:24 22 18 21 30 21 32 32 32 25 (25.7)
All tredges: 81 75 75 68 83 74 90 89 85 75 (79.5)
 
Here is the really old move count of mine that Ron was talking about. I have no clue where I am at now. Hope it helps. BTW, what did you mean by my move count being negative Jason?

Centers: 69, 72, 65, 74, 66=69.2
Edges: 91, 81, 79, 83, 79=82.6
 
I specialize in reducing turn-count for 5x5 (as opposed to reducing my times apparently) and did two attempts just now. I got parity on both, but since I can't do the alg slow enough to keep count I will list the result before executing parity, but setup for the parity alg.

I got 54/63 on my first one, and 60/65 on the second. But I was extra careful during edges.
 
First try on 5x5x5:

62 centers, 48.31
74 edges, 1:02.69
56 3x3x3 (bad end), 31.64

2469 centers, AvG edges.

The times are high because I'm counting moves, but that was a perfectly normal 5x5x5 solve.

EDIT:
2nd try:
59 centers, 38.94
82 edges (parity), 1:20.50
54 33x3, 32.07

That is some impressive center move counts. My 5x5x5 program is experimenting with tredge-first (in an attempt to avoid parity at the end) vs. center-first in terms of which has the lower overall move count. So far, it seems centers-first wins, but in a few cases the tredge-first solutions have prevailed.

I also experimented with fixed-depth searches. Even by only looking ahead 7 moves on scrambles 60+ moves in length, the program can find a way to restore 30+ centers on the 5x5x5. As I gather more data, at some point, I'd like to have a friendly "humans vs. computer" for shortest center solves of some scrambles. Once I see what it is some of you do, I may be able to write some better code. Now, the program is just fast and dumb, with nothing to guide its center searches.
 
whoa almost 8 year bump. That's gotta be a record, or close to it

Well the forum rules clearly state to search for existing content before spawning new threads. I've been reprimanded more than once regarding "creating something new" when a pre-existing thread was available.

There are no other options: Either I must resurrect the dead or duplicate what already exists.

The important thing is, the new post has relevance, and it was not done just for the sake of keeping a closed topic open. Back in 2008, the technology did not exist to solve the 5x5x5 (using a program) in a reasonable amount of time. Today, there are two programs that I know of: Mine and the one in development by the forum member named IAssemble.

Here is a recent cage-solving method used by my program. Looks like 69 moves for centers, 88 for edges, 10 for corners, 167 total.

L' B' U L2 U F' U' F2 U' R2 // corners solved in 10
R F U' 2L D L' D' 2L' B F' L R' // 11 edges
L D' 2R2 D L' R D' 2R2 D R' // 15 edges
3R U' 3R' D 3F' D2 3F 3R U 3R' D // 19 edges
2U' B' D' 3R D2 3R' B 2U B' D' B // 23 edges
F' 2L' F R2 F2 R F 2L F' R' F2 R2 // 27 edges
2D2 2U' F' U' F 2D2 2U2 F' U F 2U' // 30 edges
2B U' 2B' F2 L' 2B L F2 U L' 2B' L // 33 edges
F R' F 2R2 F' R F 2R2 F2 // cage completed in 98 moves total
2R 2F' 2B' 2R' 3R' 2L' 2F2 2B 3R 2L 2F'
L' 3U 2R 3U' L R 3F' 2R' 3F R'
2R' F' 2B' 2R 2F' 2B2 2R' F 2B' 2R 2F
2U2 2R D' 2R' 2U2 2D' 2R D 2R' 2D
2R2 3F' L' 3U2 2B' 3U2 2B L 3F 2R2
R 2U' R 3U R' 2U R 3U' R2
2L2 U' 2R2 U 2L2 U' 2R2 U // 167 moves total, so centers required 69 moves
 
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