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Prisma Puzzle Timer

I really don't want to include platform specific code in the codebase.

I've made a fork that uses maven as build tool and it also uses a plugin that can make the osx application bundle. This can set a dock icon without any platform specific code.

Just needs someone with gfx skills to make an icon and it's good to go.

[edit]

That someone was Walter and i've made a .DMG ready for grabs.
 
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Open the category manager and add the missing puzzles

thats the problem they arent in the category manager non of the new scrambles including 3x3 L U or R U or square 1 optimal/ random all of that is missing


EDIT: i got it to work i didnt realize i have to physically add them by naming the puzzle and the scramble type
 
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Ok, this is just getting ridiculous. No matter what order I plug it in, run it, or select the timer trigger, my stackmat timer still doesn't work on this. I'm using mac. I connect my stackmat timer to the headphones jack. I run puzzle timer. Select the "Built in Microphone", then choose stackmat timer. This makes it so the space key won't start the timer, but neither the stackmat timer. I test it, but it's not recognizing it. I also still keep getting the error message in red. I've followed the video, but it still won't work....
 
thats the problem they arent in the category manager non of the new scrambles including 3x3 L U or R U or square 1 optimal/ random all of that is missing


EDIT: i got it to work i didnt realize i have to physically add them by naming the puzzle and the scramble type

The square-1 random state scrambler (NOT optimal) is the default scrambler in v0.4. You don't need to create a new category.
 
Ok, this is just getting ridiculous. No matter what order I plug it in, run it, or select the timer trigger, my stackmat timer still doesn't work on this. I'm using mac. I connect my stackmat timer to the headphones jack. I run puzzle timer. Select the "Built in Microphone", then choose stackmat timer. This makes it so the space key won't start the timer, but neither the stackmat timer. I test it, but it's not recognizing it. I also still keep getting the error message in red. I've followed the video, but it still won't work....

You should plug your timer in the microphone or line in port (the headphone port is an OUTPUT port). "Built in Microphone" is probably just a little hole in your laptop, not an port.

Follow the instructions on post #213.
 
For those who're having stackmat problems:
It's possible that it's not the timer's fault at all. My PC does a kinda funny thing: on Ubuntu 10.10 that I mainly use, I can't use the stackmat timer neither with CCT nor Prisma Puzzle Timer. Nor on Windows 7. But if I boot from my external HDD, and use Ubuntu 10.04, everything works well.
I think that's the case which barely anybody can explain :)

About the timer: if I use stackmat, the timer on the screen runs until I release my hands from the stackmat. In the session, I get my normal time, but on the screen's timer it keeps showing the final time. So, if I do a 10.45 solve and not release my hands for 3 secs, the timer will show 13.45 after I released my hands. In the older versions this didn't occur. Not a big problem, but it'd be good not to have it.
 
At the 4x4 cube, I would love the tips window to show optimal first-two-centers. At least for me, that'd help a lot improving.
 
About the timer: if I use stackmat, the timer on the screen runs until I release my hands from the stackmat. In the session, I get my normal time, but on the screen's timer it keeps showing the final time. So, if I do a 10.45 solve and not release my hands for 3 secs, the timer will show 13.45 after I released my hands. In the older versions this didn't occur. Not a big problem, but it'd be good not to have it.

That's really really really strange.

Here's the output of my timer:

S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
I 0:00.00 <- timer initialized
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
L 0:00.00 <- left pad covered
C 0:00.00 <- both pads covered
C 0:00.00
C 0:00.00
C 0:00.00
C 0:00.00
A 0:00.00 <- ready to start
A 0:00.00
A 0:00.00
A 0:00.00
A 0:00.00
A 0:00.00
0:00.03 <- timer running
0:00.12
0:00.25
0:00.37
0:00.50
0:00.62
0:00.71
0:00.84
0:00.96
0:01.09
0:01.21
0:01.34
0:01.43
0:01.56
0:01.68
0:01.81
0:01.93
0:02.03
0:02.15
0:02.28
0:02.40
0:02.53
0:02.62
0:02.75
0:02.87
0:03.00
0:03.12
0:03.25
0:03.34
0:03.46
0:03.59
0:03.71
0:03.84
0:03.93
0:04.06
0:04.18
0:04.31
0:04.43
0:04.53
0:04.65
0:04.78
0:04.90
0:05.03
0:05.15
0:05.25
0:05.37
0:05.50
0:05.62
0:05.75
0:05.84
0:05.96
0:06.09
0:06.21
0:06.34
C 0:06.44 <- both pads covered / timer stopped
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
C 0:06.44
L 0:06.44 <- only left pad covered
L 0:06.44
L 0:06.44
L 0:06.44
L 0:06.44
L 0:06.44
S 0:06.44 <- both pads opened
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
S 0:06.44
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00
I 0:00.00

After both pads are covered the time stop increasing.

Can you reproduce the problem? In this case I'll have to investigate further.
 
The only complaint that I have is that you have moves like Rw2 and then Lw2 in a 4x4 scramble. It's pretty much just a cube rotation, and not really scrambling anything. Oh, and WCA inspection. I haven't really read the other pages, so if they've been mentioned before, my bad.
 
At the 4x4 cube, I would love the tips window to show optimal first-two-centers. At least for me, that'd help a lot improving.

I'm planning to revamp the tips system. Your suggestion is now in my to do list.

Now my request: can you describe how your square-1 solver works? How the search tree is pruned? How much memory does it consume? How long is the preprocessing? What is the average time for a single solution?
 
The only complaint that I have is that you have moves like Rw2 and then Lw2 in a 4x4 scramble. It's pretty much just a cube rotation, and not really scrambling anything. Oh, and WCA inspection. I haven't really read the other pages, so if they've been mentioned before, my bad.

I'll take a look at the 4x4x4 scrambler. The latest version has inspection time option.
 
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