Cubemania is online

Tim, there's an issue with the sq-1 scrambles. They are WAY too long. It's taken me about 6 or 7 times to get 2 solves done... If you could shorten it to the official scrambler, it would be much nicer.

fixed, at least i shortened it. I thought the scramble length means the amount of slice moves. But it's more complicated. I think i have to update my sq-1 scrambler.

/edit: done.
 
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Its not just the honesty of the user, its how much the user is paying attention before they hit submit. If the user hits submit excitedly immediately after a good average they may not notice that they didn't hit the space bar properly on one solve.
 
oh btw, I just realize that the scramble in the cubemania won't get me any parity (4x4x4 here):D so I can get my time faster....

Yeah, I know what you expert will say..... It is important in practice the parity...

Anyway I get a nwe record eh.......:D:D:D:D
 
I've got parity with them, just cube on and you will get parity when your luck is over

Oh yeah, after I post that, I get a double parity.......
:rolleyes::rolleyes::rolleyes:

In the cubemania, I can't enter the time manually in minutes.....

Admin and moderator please.........
 
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oh btw, I just realize that the scramble in the cubemania won't get me any parity (4x4x4 here):D so I can get my time faster....

Yeah, I know what you expert will say..... It is important in practice the parity...

Anyway I get a nwe record eh.......:D:D:D:D

Parity, by definition, happens half of the time.
 
That would be a fun question to answer:

What precisely do we mean when we speak of parity with twisty puzzles?

It might be that my first ever experience with parity in twisty puzzles was with the 4x4x4, but the first one I ever actually noticed and somewhat understood was actually Alexander's Star. There I was trying to solve it (back when it first came out) and eventually figured out that I had two pieces that looked exactly identical, and apparently I needed to swap one of those pieces with the other one so I could solve it. So for that case, it seems like the following definition would have worked (http://www.answers.com/topic/parity?cat=biz-fin):

2. Functional equivalence, as in the weaponry or military strength of adversaries: “A problem that has troubled the U.S.-Soviet relationship from the beginning has been the issue of parity” (Charles William Maynes).

Well, aside from the whole military thing, that is. :)

I'm not sure that really works for all the things we typically call "parity", though.
 
How'd we get to this?

Parity is normally the evenness or oddness of something, compared to null (solved, etc.). Even is normally the consistent (e.g. closed under some operations) set of things under consideration.
So, parity in cubing occurs when we stay even under some solution operations, but we need to resolve an oddity in order to get to solved (even). :p
Formally, I think we can go to group theory for permutation and use that definition of parity...

Groups and puzzles tend to have this odd tendency to have correspondable even and odd states, so parity ends up 1/2 of the states, and -if we're ignorant enough- half of the time. :)
(But I still somehow think of parity as "a step that must be resolved in a full solution, but does not always occur.")
 
(But I still somehow think of parity as "a step that must be resolved in a full solution, but does not always occur.")

So does that mean the condition of being about to solve the LL is parity? (LL skips DO happen.) Wow - it seems like I get parity practically every time I solve - I'm so unlucky! No wonder my times are so bad! :)
 
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