Intuitive methods for 4x4 and 5x5?

DAE_JA_VOO

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How's it guys :)

Most of my focus is on 3x3x3, but i do have a 4x4x4 and 5x5x5. I can solve these too, but i use what's apparently known as the reduction method. Now, while this is intuitive for me NOW, it's still 3x3x3 based, and i don't want to solve it like that.

Are there any other methods for solving these? LBL perhaps?
 
I solve the top and bottom centers first, then the top and bottom corners, and then the top and bottom edge pieces individually or in pairs. This is pretty easy to do intuitively. Then, using a series of 3-cycles, I solve the edge pieces in the middle layers. My last step is to solve the 4 remaining centers.

Mine is probably not the optimal method, but... you NEVER get parity.
 
Do you use this method for the 4 and 5?

I solve the top and bottom centers first, then the top and bottom corners, and then the top and bottom edge pieces individually or in pairs. This is pretty easy to do intuitively. Then, using a series of 3-cycles, I solve the edge pieces in the middle layers. My last step is to solve the 4 remaining centers.

Mine is probably not the optimal method, but... you NEVER get parity.
 
Yeah, I'd say that this is my preferred method for both the 4x4x4 and the 5x5x5, or at least the one I use most consistently.

I understand that many people would not consider this an optimal solution.

I don't think any one method is better than another, what becomes better for each of us is what we are more practiced at, and have developed better recognition for.

The advantages to my method - other than my being most used to it - are that it uses the free space of the cube so that you don't have to put something together, take it apart, and put it back, and that there never is parity.
 
cycling 3 pieces at a time. Can be achieved using commutators. The U perm and A perm are 3 cycles. H is 2 cycle...
well, good luck. Just play around with it. Should be easy to get. Depending on how you do it, pairing up last few edges or centers may be a little tricky.
 
You might want to look into the K4 method it is kind of like a mixture between roux and petrus for 4x4x4 idk about 5x5x5
 
I liked K4, I learned half of it before switching to reduction. The LL of 4x4 and larger cubes seem to get really difficult (well, just very long) to solve using only 3 cycles. Perhaps more algs can be added, but that's not really intuitive anymore. I think K4 is easier to understand than reduction at first because you can actually see the pieces being solved. fallofshadows and pembo have nice video tutorials.
 
I solve the top and bottom centers first, then the top and bottom corners, and then the top and bottom edge pieces individually or in pairs. This is pretty easy to do intuitively. Then, using a series of 3-cycles, I solve the edge pieces in the middle layers. My last step is to solve the 4 remaining centers.

Mine is probably not the optimal method, but... you NEVER get parity.
I do it this way too and lost a few cheat codes. I usually use arrows not "letter notation," The only thing I can't remeber is the code to get the last two center edges. Do you know where I can find this info?
 
my K4 version:

1.solve the centers
2.make a cross like in fridrich with 4 edges pair
(up to now its similar to reduction, but now its getting more intersting)
3.F3L (can be done intuitivly, if not watch fallofshadows tuts on YT)
4.OLL (1-3 algs)
5.PLL (1-3 algs)

for LL agls take a look here and just experiment urself
 
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