Jukuren
Regular
So i was never really happy with CFOP and started a journey to find a method that suited me best and i pretty much learned the basics to most of them. and i got it down to two i liked but couldnt make up my mind for the longest time... ZZ vs Roux. The problem was im still a damn noob lol. and EOLine is freakin hard, i can only do it about 60% of the time (i forget what to do mid solve) and even then my inspection is SUPER long... and LL well... i just wanna be like big green hahaha... but there is also that problem with Roux 1x2x3 blocks... thats freakin hard to do too... really hard, i can do it but not effectively at all... i can solve it ZZ before i can do my first 1x2x3. obviously if i just practiced more im sure i would get better... but the last 6 edges is freakin awsome!!! its so fun to do even if i cant do it fast... so i just said... why i dont i take the things i like about both methods and put them together lol... and so i give you ZERO (get it rofl yah im lame)
Step one: EO... thats right no line... no crazy long inspection... its not to much to keep track of while i search for my first pair. i can do this pretty quickly... and you reduce the number of cases for pretty much everything the rest of the cube...
Step two: 1x2x3 blocks on both sides... while not as good as roux because of the limitations due to the EO but i find the reduced cases easier to work with cutting my recognition time way down... well worth givin up F and B turns. But because i gave up the line i can mess around with M2 moves.
Step three: COLL... one look for corners (orient/permute in one move), quite a few algs. Im still a little slow but i just started learning these. For beginners you can just do in two steps
Step four: last six edges (be like big green) only no orientation
now i dont know if this is capable of ever being sub 10. i was hoping someone would explain to me the reason why this could be good or bad before i put too much time into it. Im just a construction worker i aint that smart lol. i dont think its better then roux by any means... but i do think its better then straight ZZ. but thats just what i think... if nothing else its a fun way to solve the cube lol
Christian Nansel
Step one: EO... thats right no line... no crazy long inspection... its not to much to keep track of while i search for my first pair. i can do this pretty quickly... and you reduce the number of cases for pretty much everything the rest of the cube...
Step two: 1x2x3 blocks on both sides... while not as good as roux because of the limitations due to the EO but i find the reduced cases easier to work with cutting my recognition time way down... well worth givin up F and B turns. But because i gave up the line i can mess around with M2 moves.
Step three: COLL... one look for corners (orient/permute in one move), quite a few algs. Im still a little slow but i just started learning these. For beginners you can just do in two steps
Step four: last six edges (be like big green) only no orientation
now i dont know if this is capable of ever being sub 10. i was hoping someone would explain to me the reason why this could be good or bad before i put too much time into it. Im just a construction worker i aint that smart lol. i dont think its better then roux by any means... but i do think its better then straight ZZ. but thats just what i think... if nothing else its a fun way to solve the cube lol
Christian Nansel