ZERO Method...

Jukuren

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Apr 3, 2010
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WCA ID
2011NANS01
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So i was never really happy with CFOP and started a journey to find a method that suited me best and i pretty much learned the basics to most of them. and i got it down to two i liked but couldnt make up my mind for the longest time... ZZ vs Roux. The problem was im still a damn noob lol. and EOLine is freakin hard, i can only do it about 60% of the time (i forget what to do mid solve) and even then my inspection is SUPER long... and LL well... i just wanna be like big green hahaha... but there is also that problem with Roux 1x2x3 blocks... thats freakin hard to do too... really hard, i can do it but not effectively at all... i can solve it ZZ before i can do my first 1x2x3. obviously if i just practiced more im sure i would get better... but the last 6 edges is freakin awsome!!! its so fun to do even if i cant do it fast... so i just said... why i dont i take the things i like about both methods and put them together lol... and so i give you ZERO (get it rofl yah im lame)

Step one: EO... thats right no line... no crazy long inspection... its not to much to keep track of while i search for my first pair. i can do this pretty quickly... and you reduce the number of cases for pretty much everything the rest of the cube...

Step two: 1x2x3 blocks on both sides... while not as good as roux because of the limitations due to the EO but i find the reduced cases easier to work with cutting my recognition time way down... well worth givin up F and B turns. But because i gave up the line i can mess around with M2 moves.

Step three: COLL... one look for corners (orient/permute in one move), quite a few algs. Im still a little slow but i just started learning these. For beginners you can just do in two steps

Step four: last six edges (be like big green) only no orientation

now i dont know if this is capable of ever being sub 10. i was hoping someone would explain to me the reason why this could be good or bad before i put too much time into it. Im just a construction worker i aint that smart lol. i dont think its better then roux by any means... but i do think its better then straight ZZ. but thats just what i think... if nothing else its a fun way to solve the cube lol


Christian Nansel
 
hahaha damn you google... i tried to make sure there wasnt anything else out there like it before i posted, guess i didnt look hard enough lol... ah. have you gotten any good with it? or givin up lol
 
Yep, any method you can think of you can pretty much bet Kirjava has already done a solve with it.

how about the fail method before zz roux i came up with...
EO/1st layer corners/COLL/all edges using a kind of short hand sighted M2 Pochman rofl...
after two solves i was like... uhhhh... no.

perhaps if i too had barren pants i would be cool like kir :P
 
Method potential is certainly quantifiable. A 300 turn on average beginner method, assuming a sustained turn rate of 5 turns per second, will certainly be slower than a 50 move expert solution assuming a sustained turn rate of 5 turns per second. You can also look at the probabilistic distributions of the case skips, the easy cases depending on the alg set used. You can absolutely quantify the potential of a method. Now, that analysis might not be 100% accurate, but it still quantifies the method's potential.

Ding ding ding! We have a winner!

And Jessica Fridrich thought the fastest possible average was sub 12 *smirk*.

So the fastest possible average isn't under 12 seconds?
 
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