Hey everyone,
My F2L, as with everybody near :30 avg, needs a lot of refining. Right now I have two main problems:
1) I rotate the cube way too much
2) I don't use some algorithms that I've seen in the video
While number 1) I kinda know how to deal with, I'm having some problems with 2) .
I've seen some videos where people use these algorithms that involve sending the cross edges to the U layers, such as R2, L2, etc.. in some situations. I only use it in one situation:
(setup) L2 U' L U' L' U2 L2
Which almost always involves cube rotations. How do I deal with this, does anyone know any reference or at least can give me some basic cases where I SHOULD do any cross-breaking algorithms? (for me they are non-intuitive, ideally I would like to make them so)
Also, any tips for rotating less?
Thanks in advance
My F2L, as with everybody near :30 avg, needs a lot of refining. Right now I have two main problems:
1) I rotate the cube way too much
2) I don't use some algorithms that I've seen in the video
While number 1) I kinda know how to deal with, I'm having some problems with 2) .
I've seen some videos where people use these algorithms that involve sending the cross edges to the U layers, such as R2, L2, etc.. in some situations. I only use it in one situation:
(setup) L2 U' L U' L' U2 L2
Which almost always involves cube rotations. How do I deal with this, does anyone know any reference or at least can give me some basic cases where I SHOULD do any cross-breaking algorithms? (for me they are non-intuitive, ideally I would like to make them so)
Also, any tips for rotating less?
Thanks in advance
Last edited: