My reflection on the evolution of F2L style (+ task for the community)

macky

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This post attempts to describe the line of reasoning that inspired the recent effort on my advanced F2L page. I held off writing this up then to avoid cluttering that thread, but it seems more appropriate now, after Feliks's new WR average, as several people mentioned the "style of the future." Let me know whether or not you're convinced.



A little background. While I was in Europe this spring, a number of cubers remarked on my unique fingertricks. My fingers stay very close to the cube, and I often use not the tips but more inner parts of my fingers. During the F2L, I frequently use double layer turns, tilts (often to left cross), or even some wrist turning. For example, instead of LU2'L'U'LUL', I often tilt the cube slightly to x' and z while moving my whole right hand to hold the BUL sticker with the index, FU with thumb, and BU-BUR with the rest; do L with the right index while moving the whole left hand to hold the B center with thumb and F with the rest; pull back the left hand for Dw2'; then continue with right-handed R'U'RUR'.

I started speedcubing in 2002. Back then, since there were less F2L algorithms that avoided whole cube turns (no R'FRF'RU'R' or R'FRF'R'U'R yet), the faster tilts and double layer turns were natural ways to speed up the F2L. Since double layer turns also help with recognition, I took this to an extreme as in the example above to smoothen my F2L. Another explanation is that cubes from this period POPed when turned too fast with a slight inaccuracy. I avoided the problem altogether by concentrating on UR turns. While I don't think that other top cubers through 2006 used double layer turns to this extent, many of the first sub-15 cubers used an F2L style consistent with the slogan, "go slow, and look ahead."

Then, in 2007, came the Japanese cubers (because I don't really count).* They used whole cube turns. They had a choppier F2L. And they turned fast. Their F2L almost seemed to be pairs being "processed" one after another--in a way, not unlike OLL/PLL. Turning speed and lookahead are the two ever-conflicting essences of F2L. My impression is that the majority of top cubers since 2007 have stressed the former at a slight cost of the latter, with spectacular success; rather than gradually increasing the turning speed while maintaining a complete lookahead, turning speed now drags along lookahead.

(*I'm obviously greatly simplifying the story here by skipping over a number of major historical cubers. Perhaps there was a gradual shift towards the eventual evolution that I describe. Honestly, I haven't carefully watched enough videos from this period to judge.)

The recent development in hardware certainly supports this evolution. With anti-POP mechanisms and lighter cubes, today's top cubers are better equipped than ever to pursue increasingly high tps. Whole cube turns, which once helped to solidify lookahead, are now the biggest hindrance to turning speed. For some F2L cases, the problem has already been solved: U'L'ULDwRU'R' was first replaced by R'FRF'RUR', and then by F'RUR'U'R'FR. But even for this case, different starting angles and target slots still often require a whole cube turn.

It was under such considerations that I set out to compile a collection of rotationless F2L algorithms. To address the issue, I needed to consider every target slot for each pair pattern, plus AUFs as appropriate. Thus, for pair pattern V1 to target slot FL, I noted the old but not often used FRU2'R'F' and also proposed (U2)FLw'ULwF2' (with left index push for the first F) as an alternative to the traditional (U2)yRUR'URU'R'. As for empty-slot cases, Joël's recent contribution of RU2'R'UR'U'R demonstrated that there were even simple alternative reductions waiting to be found. After adding mirrors and rotations of existing F2L tricks from various sources, I explored variants of existing algorithms for as yet undocumented ones. The result is what should be a fairly comprehensive list that I myself have yet to sift through.

My list is not meant to be a final word on F2L. Rather, it is made as thorough as possible so that the community can judge the merits of each algorithm, comparing with traditional ones. It is also meant to encourage further explorations; to this end, the right index push for F' should be essential to many fast rotationless algorithms. It is my strong belief that a thorough review of F2L, optimizing algorithms for the new style, should be one of the main tasks for today's CFOP community.

macky
 
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Good read.

The last layer has been researched and processed so much now, that any change/improvement that is made now will be doing such a little effect on their solves. The great thing about knowing/learning F2L tricks like these is that you can use them multiple times within the same solve.

I never before noticed how fast that F' can be - I shall use that increasingly now when CFOPing. :)

I would suggest that a really nice wiki page were made, and we could just work on that, but when a thread is bumped, it reminds people to think about it.
So I kinda that it would be best if we were to have a nice wiki page, in a grid much like yours, where each row had the 4 angles, and we could edit, etc, and when someone made an edit, to just post about it in the other thread quick. Agreement at all?
 
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I never before noticed how fast that F' can be - I shall use that increasingly now when CFOPing. :)
I don't see how that's any faster than thumb :/
When you're going into an R.
Like in the CLS F' (R U2 R' U' R U' R') F

Actually, hrm, they are about the same, now that I try both after each other.

Yet another edit - actually, I seem to be locking up less with the pointer finger, but if executed correctly, same speed.
 
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I would suggest that a really nice wiki page were made, and we could just work on that, but when a thread is bumped, it reminds people to think about it.
So I kinda that it would be best if we were to have a nice wiki page, in a grid much like yours, where each row had the 4 angles, and we could edit, etc, and when someone made an edit, to just post about it in the other thread quick. Agreement at all?

(lolgrammar)

My job is to sell the idea to the community, so I'd be happy to transfer control if we can get the format worked out and there are enough new contributions to make me busy. Someone will need to set up a similar skeleton on the wiki, customizable color scheme for VisualCube like on my site (currently not working, by the way, because of server-side issues). I'm configuring my page with CSS, but I don't know how to fine-control the format on wiki, leaving the possibility for future changes.

I never before noticed how fast that F' can be - I shall use that increasingly now when CFOPing. :)
I don't see how that's any faster than thumb :/

In the J-perm that starts RUR'F'R..., for example, I find that right index push for F' more naturally leads to R.


When you're going into an R.
Like in the CLS F' (R U2 R' U' R U' R') F

With thumb, F'RU2' is fine for me, but not F'RU2. No choice of direction for the J perm.
 
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I saw this de facto presentation in person yesterday... and as much as I've been ingrained in the really old style of slow TPS/super look ahead, I have to say that I'm going to attempt to train myself like this from now on (or at least after US Nationals...)
 
I never before noticed how fast that F' can be - I shall use that increasingly now when CFOPing. :)
I don't see how that's any faster than thumb :/

In the J-perm that starts RUR'F'R..., for example, I find that right index push for F' more naturally leads to R.

For this algorithm I've started to do the F' by pushing the DFR cubie upwards with my index finger because I've practised OH enough with my right hand that it's kinda easy :) (Just an alternative)

Unfortunately I cannot do this with my left hand very easily, but I guess with enough practice, I might be able to do it...
 
For this algorithm I've started to do the F' by pushing the DFR cubie upwards with my index finger because I've practised OH enough with my right hand that it's kinda easy :) (Just an alternative)
This, I've never heard of! Intense!

David Calvo showed me the OLL L'U'LU'L'ULULF'L'F with right index push for the first U'. No regrip. For the mirror, I do find the left index flick for the first U pretty comfortable. Human hands are amazing.
[Edit] I suppose this could also be used in Sune and double Sune. Right now it seems a bit lidicurous.
 
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Is there anyone in particular who you're referencing when you say "the Japanese cubers"? (Sorry for my ignorance)

This was actually really interesting to read, and when you compared the "modern" style of F2L to OLL/PLL, I started to become curious- am I wrong that the consensus is that intuitive F2L is superior to algorithmic? I've been under the impression that it was.
 
I would suggest that a really nice wiki page were made, and we could just work on that, but when a thread is bumped, it reminds people to think about it.
So I kinda that it would be best if we were to have a nice wiki page, in a grid much like yours, where each row had the 4 angles, and we could edit, etc, and when someone made an edit, to just post about it in the other thread quick. Agreement at all?

(lolgrammar)

My job is to sell the idea to the community, so I'd be happy to transfer control if we can get the format worked out and there are enough new contributions to make me busy. Someone will need to set up a similar skeleton on the wiki, customizable color scheme for VisualCube like on my site (currently not working, by the way, because of server-side issues). I'm configuring my page with CSS, but I don't know how to fine-control the format on wiki, leaving the possibility for future changes.

When you're going into an R.
Like in the CLS F' (R U2 R' U' R U' R') F

With thumb, F'RU2' is fine for me, but not F'RU2. No choice of direction for the J perm.
If you ever feel like handing off the job, I'd be open for such, but I'm probably not the best person for it, as I'm not very good at F2L. :/

I seldom do U2', and that's fine for me. Hmm.
 
Is there anyone in particular who you're referencing when you say "the Japanese cubers"? (Sorry for my ignorance)

This was actually really interesting to read, and when you compared the "modern" style of F2L to OLL/PLL, I started to become curious- am I wrong that the consensus is that intuitive F2L is superior to algorithmic? I've been under the impression that it was.

Especially Yu Nakajima, Mitsuki Gunji, Yumu Tabuchi (before he started pwning!).
 
David Calvo showed me the OLL L'U'LU'L'ULULF'L'F with right index push for the first U'. No regrip. For the mirror, I do find the left index flick for the first U pretty comfortable. Human hands are amazing.
[Edit] I suppose this could also be used in Sune and double Sune. Right now it seems a bit lidicurous.

!!!

Wow now I can do the mirrored sune without changing my grip from start to finish!

Thanks for that suggestion Macky!
 
I've always found Faz's sune execution in this vid pretty interesting. I'm not sure if this is how he normally does it though. Left index push for the first U, and a leftie double flip for the U2.


Forward to about 0:43
 
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I would suggest that a really nice wiki page were made, and we could just work on that, but when a thread is bumped, it reminds people to think about it.
So I kinda that it would be best if we were to have a nice wiki page, in a grid much like yours, where each row had the 4 angles, and we could edit, etc, and when someone made an edit, to just post about it in the other thread quick. Agreement at all?

(lolgrammar)

My job is to sell the idea to the community, so I'd be happy to transfer control if we can get the format worked out and there are enough new contributions to make me busy. Someone will need to set up a similar skeleton on the wiki, customizable color scheme for VisualCube like on my site (currently not working, by the way, because of server-side issues). I'm configuring my page with CSS, but I don't know how to fine-control the format on wiki, leaving the possibility for future changes.

I never before noticed how fast that F' can be - I shall use that increasingly now when CFOPing. :)
I don't see how that's any faster than thumb :/

In the J-perm that starts RUR'F'R..., for example, I find that right index push for F' more naturally leads to R.


When you're going into an R.
Like in the CLS F' (R U2 R' U' R U' R') F

With thumb, F'RU2' is fine for me, but not F'RU2. No choice of direction for the J perm.
I've been unable to resolve why it stopped working in the first place. anyway, I've found a quick fix for it and have updated the announcement thread here.
 
customizable color scheme for VisualCube like on my site (currently not working, by the way, because of server-side issues).
I've been unable to resolve why it stopped working in the first place. anyway, I've found a quick fix for it and have updated the announcement thread here.

Oh. I meant that the customizable color scheme functionality on my site isn't working right now. Didn't know speedsolving.com's wasn't working. Could you set up the color scheme cookies?
 
David Calvo showed me the OLL L'U'LU'L'ULULF'L'F with right index push for the first U'. No regrip. For the mirror, I do find the left index flick for the first U pretty comfortable. Human hands are amazing.
[Edit] I suppose this could also be used in Sune and double Sune. Right now it seems a bit lidicurous.

Mmm, yes, I've been doing that OLL in a similar way for a while now, it's very convenient!
I also use the inverse, executed like:

F' r U r' U' r' F' r U r' F r

You'll notice that the r' F' r leaves the RH index in a wonderful place to execute the next U and F :)

In fact the vast majority of traditionally LU algs I use now look a lot more like <r, F, U> algorithms. Take for example L perm:

L' U' L F L' U' L U L F L2 U L

For me looks a lot more like

x r' U' r U r' U' L U r U' r2 F R.
Though since I don't spend much time with cubers irl these days I've no idea whether this is standard or not!


Btw, although I seem to have popularised the use of index finger push on RFU for F', it's Jude Wright that showed me it in the first place.

(Also, when it's not 3 in the morning I'll write a proper reply to the OP topic, I've been having a lot of thoughts about f2l development recently too...)

EDIT: Actually after looking at Robert's video, I'm executing the W OLL more like r' F' (push on RFU) r than the L' U' (flick from FRU) L start.
 
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