Alternative to f2l+Oll

It sounds like it might work as a method, but are these algorithms good? A large chunk of the OLLs are quick, fingertricky, and easy algs with no rotations. Considering how much effort it takes to flip the edge ignoring LL, I predict that most algs for this method will be pretty long and not too great, so you'd only get any benefit at all if you start out with the pair paired but the edge flipped (you wouldn't want to get into that position on purpose to use these algs), which doesn't happen often at all. It only takes 7 moves to insert a flipped pair anyway (compared to 3 normally, and without AUF) so I think you'd be better off just dealing with it and not learning some 50 new algs.
 
So are you going to purposely misalign a pair so you won't have to learn OLL? Don't forget that 10+ OLLs are INCREDIBLY easy and fast (Sune, AntiSune, a few dot cases, both T shapes, two B shapes, etc)

No. You mis orient when it requires less moves than doing it normally saving on moves.

How many moves though? I can't imagine that step specifically would save you more than a second or two, only to have you learn slower algs (that haven't even been created yet) for OLL.
 
So are you going to purposely misalign a pair so you won't have to learn OLL? Don't forget that 10+ OLLs are INCREDIBLY easy and fast (Sune, AntiSune, a few dot cases, both T shapes, two B shapes, etc)

No. You mis orient when it requires less moves than doing it normally saving on moves.

How many moves though? I can't imagine that step specifically would save you more than a second or two, only to have you learn slower algs (that haven't even been created yet) for OLL.

Some of the algs aren't awful and also you can't say there are no bad OLL algs.
 
So are you going to purposely misalign a pair so you won't have to learn OLL? Don't forget that 10+ OLLs are INCREDIBLY easy and fast (Sune, AntiSune, a few dot cases, both T shapes, two B shapes, etc)

No. You mis orient when it requires less moves than doing it normally saving on moves.

How many moves though? I can't imagine that step specifically would save you more than a second or two, only to have you learn slower algs (that haven't even been created yet) for OLL.

Some of the algs aren't awful and also you can't say there are no bad OLL algs.

That's some algs that aren't awful, whereas the good OLL algs far outweigh the bad.
 
Edward, that was one of the alternatives I was talking about. VHF2L + WV could be pretty fun, but so could VHF2L + COLL (would also knock out learning 2x2 CLL in the same shot, just longer algs).
 
So are you going to purposely misalign a pair so you won't have to learn OLL? Don't forget that 10+ OLLs are INCREDIBLY easy and fast (Sune, AntiSune, a few dot cases, both T shapes, two B shapes, etc)

No. You mis orient when it requires less moves than doing it normally saving on moves.

How many moves though? I can't imagine that step specifically would save you more than a second or two, only to have you learn slower algs (that haven't even been created yet) for OLL.

Some of the algs aren't awful and also you can't say there are no bad OLL algs.

That's some algs that aren't awful, whereas the good OLL algs far outweigh the bad.

So far I have 4 algs none that I would consider awful.
 
Ok ok, just one more: (l U) x2 (L U' L U L' r' U') x' (U2' R U R2') x'

You shouldn't need to regrip your left hand until the x' part


I think the quality of the algs are similar to the awkward OLL algs... :/

(which is bad...)

EDIT: :fp I can barely do 2.5 with this alg...

Just stick to: (M' U R U2 r') y' (R U2 R U2' R2' U' R) for now
 
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It might be good to know the few ZBF2L cases for when the c/e pair is in the slot, especially if you know COLL, since you got a ~1/9 chance of getting a 1LLL, but I don't think the proposed method is good, especially as a stand-alone method.
 
It might be good to know the few ZBF2L cases for when the c/e pair is in the slot, especially if you know COLL, since you got a ~1/9 chance of getting a 1LLL, but I don't think the proposed method is good, especially as a stand-alone method.

>~1/9

1/12
 
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