JeffDelucia
Veteran
- Joined
- Dec 30, 2009
- Messages
- 502
- Location
- Bennington Vermont
- WCA ID
- 2010DELU01
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A few days ago I learned all of the zbf2l cases for when you have the corner correctly oriented and in position and the edge in position but flipped. I noticed there was only two cases for this. Recently when I get an f2l pair with the edge flipped instead of correcting it I have been just inserting it incorrectly and finishing the f2l. After that I have been using the zbf2l case and getting an Oll with all of the edges oriented. I noticed that if you came up with algorithms that would flip the edge at FR and orient the top layer you could have much more freedom during f2l than you would with standard fridrich.
For example if at any point in your f2l you came across a pair that had a flipped edge you could just insert it and finish the rest of your f2l like normal. Or you could make a pair with a flipped edge in situations when it would be easier than making the pair correctly. If it's more convenient to make the f2l like normal you could make the pair with the flipped edge at the last slot.
I really hope I was clear because I see great potential in this method. I was also wondering if anyone could help me out with calculating the number of algorithms for this and also maybe helping generate some algorithms for the cases as I have no experience creating algorithms.
For example if at any point in your f2l you came across a pair that had a flipped edge you could just insert it and finish the rest of your f2l like normal. Or you could make a pair with a flipped edge in situations when it would be easier than making the pair correctly. If it's more convenient to make the f2l like normal you could make the pair with the flipped edge at the last slot.
I really hope I was clear because I see great potential in this method. I was also wondering if anyone could help me out with calculating the number of algorithms for this and also maybe helping generate some algorithms for the cases as I have no experience creating algorithms.