cmhardw
Premium Member
Other than the fact that I use r2 for most of the edges and some minor differences in memorization, the method you used in this example really isn't far off of what I do today. So I'm curious, Chris - what in particular is outdated for you?
Hey Mike,
to answer your question I do a couple things differently from back then, though some of them aren't really illustrated by the example.
One really big thing is that I used to always memorize the starting location for centers and wings. Now I just use a fixed buffer, so I always know where I am starting from and I don't waste time to memorize this information. For centers my buffer is on U. When I used to get a U center as the second part of a letter pair, I used to then pick a new buffer on U and start from there for any remaining cycles. This assumes the U face has another unsolved piece on it. Now I just cycle the piece in the buffer (which belongs on U anyway) to the unsolved location on U and continue from there.
Also, I am now in the process of optimizing my x-center commutators as I optimize my corner commutators. So often before when I needed 2 setup moves now I only need 1. I use more "Ferris Wheel" style commutators now in place of optimal commutators in cases where it makes a faster RrUuLl type alg. I didn't really used to do that back when I wrote this example.
I guess those changes aren't that big individually, but taken together they helped me shave off valuable seconds. I should also add that Daniel Beyer is the one who convinced me to make nearly all of these changes to my solving method. Without his help, I certainly don't think I would have improved much since then.
Chris