Stefan
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I used Herbert Kociemba's new qtm-optimal solver to analyze corner-3-cycles. Always using UFR as the first of the three corners, there are 21 choices for the second and 18 for the third, resulting in 378 cases. Here are some statistics:
8 qtm: 90 cases
10 qtm: 108 cases
12 qtm: 156 cases
14 qtm: 18 cases
16 qtm: 6 cases
378 cases
10.63 average
This would allow you to shoot from a fixed corner to any two corners with 5.3 quarter turns per corner. Using just L-layer setup moves I think the number of algs to learn would drop to around 100, which sounds feasible. Using inverses and cube rotations would reduce the number further.
And yes I know corner-3-cycles can be done intuitively with commutators but it'd be better to just know them. I'm always thinking about not thinking.
8 qtm: 90 cases
10 qtm: 108 cases
12 qtm: 156 cases
14 qtm: 18 cases
16 qtm: 6 cases
378 cases
10.63 average
This would allow you to shoot from a fixed corner to any two corners with 5.3 quarter turns per corner. Using just L-layer setup moves I think the number of algs to learn would drop to around 100, which sounds feasible. Using inverses and cube rotations would reduce the number further.
And yes I know corner-3-cycles can be done intuitively with commutators but it'd be better to just know them. I'm always thinking about not thinking.
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