I believe what you are using, cmowla, is the block quarter turn metric.
Your explanation makes a lot more sense, qqwref.
According to how you described the block quarter turn metric, my alg is 23q. According to the block quarter turn metric, I believe the usuall algs that I have listed in this thread (which use the conventinal method) are still 25q.
In cubetwister, my alg is 28qtm, while the usuall algs that I have listed already in this thread (which use the conventional method) are 34qtm.
I can understand why you like block half turn metric, qqwref, but I personally (probably most people don't) feel that a half turn is 2 moves (I guess I like leaning on the math more). Thus, I lean toward block quarter turn metric.
Based on my 24q (in block turn metric) algorithm, I don't believe one can find an algorithm that is less than 15h, as the algorithms found by the computer have. And, I also must say that I am 100% positive that 23q is the optimal algorithm for block quarter turn moves (and my 23q alg happens to be the least in qtm on cube twister--one of my 24s is as well). However, 15h is definitely optimal for block half turn moves.
In short, for the "pure edge flip algorithm", the optimal algorithms, according to my findings, are:
For block half turn moves, 15 (computer-generated algorithms with conventinal approach).
For block quarter turn moves, 23 (my alg).
For qtm, according to cube twister, 28 (my alg).
Edit:
I just found another 23 block quarter turn alg, and it is
26qtm, according to cube twister.