rubiknewbie
Veteran
- Joined
- Jun 27, 2009
- Messages
- 593
What you like and dislike.
For me,
Likes/often used:
* <RU> triggers - RUR, RUR'U', RU'R'U, RU2'R', RUR'U etc
* R'FRF' - used often in F2L and last layer
* d turns (double-layer) - often use to avoid cube rotations
* Intuitive F2L
* Empty slots
* F2L pairs with corner at top layer
* Algorithms that don't need empty slot and cube rotations
* Easy to remember algorithms
* White cross - only way I can do it
* Cross on bottom - used to hate, now only use it
* Edge and corner-oriented OLLs - except OLL 23 (superman?)
* OLL43,44,45,47,48,51 (the steals)
Neutral:
* <rU> and <lU> triggers - make many OLLs easy to remember but can't finger-trick well
* u turns (double-layer) - use in cross often and hoping to use in shortcuts
* Right hand shortcuts - nice to have but not compulsory, often miss
* Keyholes - want to use but often miss (need to convert to likes)
* Left hand - not very nimble but can do basic tasks and many OLL/PLLs though not as fast as right hand
Dislikes/seldom used:
* <MU> triggers (need to work on it) - risky for me
* <FU> triggers - especially FU or UF (FU'/U'F is better) often would prefer cube rotation
* D turns - only use in cross and selected OLLs/PLLs, weaker than average
* E or S slice
* F2L pairs with corner at bottom layer, slow in recognising
* Multislotting or simultaneous insertion
* Shortcuts that are not finger-trick friendly
* Executing OLL1, 55 (the last OLLs I learn)
* Recognising OLL49,50,53,54 (so similar), OLL29,30,41,42, OLL9,10,35
* N permutations - improving but still learning
* X-cross or tracking 1st slot during inspection - will mess up big time
* Lockups
* 1-handed cubing - how do you do U with left hand?!
http://www.speedsolving.com/wiki/index.php/OLL
For me,
Likes/often used:
* <RU> triggers - RUR, RUR'U', RU'R'U, RU2'R', RUR'U etc
* R'FRF' - used often in F2L and last layer
* d turns (double-layer) - often use to avoid cube rotations
* Intuitive F2L
* Empty slots
* F2L pairs with corner at top layer
* Algorithms that don't need empty slot and cube rotations
* Easy to remember algorithms
* White cross - only way I can do it
* Cross on bottom - used to hate, now only use it
* Edge and corner-oriented OLLs - except OLL 23 (superman?)
* OLL43,44,45,47,48,51 (the steals)
Neutral:
* <rU> and <lU> triggers - make many OLLs easy to remember but can't finger-trick well
* u turns (double-layer) - use in cross often and hoping to use in shortcuts
* Right hand shortcuts - nice to have but not compulsory, often miss
* Keyholes - want to use but often miss (need to convert to likes)
* Left hand - not very nimble but can do basic tasks and many OLL/PLLs though not as fast as right hand
Dislikes/seldom used:
* <MU> triggers (need to work on it) - risky for me
* <FU> triggers - especially FU or UF (FU'/U'F is better) often would prefer cube rotation
* D turns - only use in cross and selected OLLs/PLLs, weaker than average
* E or S slice
* F2L pairs with corner at bottom layer, slow in recognising
* Multislotting or simultaneous insertion
* Shortcuts that are not finger-trick friendly
* Executing OLL1, 55 (the last OLLs I learn)
* Recognising OLL49,50,53,54 (so similar), OLL29,30,41,42, OLL9,10,35
* N permutations - improving but still learning
* X-cross or tracking 1st slot during inspection - will mess up big time
* Lockups
* 1-handed cubing - how do you do U with left hand?!
http://www.speedsolving.com/wiki/index.php/OLL
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