Crazycubemom
Veteran
Last edited by a moderator:
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Wonderful to watch - awesome job, Chuck! It looks like you're handling the centers pretty well - they didn't seem much slower than the edges.
I still can't believe how many guys do corners last. It just seems so much easier to do them first and get them out of the way, so you don't have to fully memorize them. (But I guess that makes it easier to handle relays and multis.)
Use algorithms that are center-safe. There are very good center-safe algorithms. BH is ideal, but I did this before BH with 3OP corners, using exclusively algorithms from Macky's old tutorial; I just didn't use the couple of algorithms that weren't center-safe.the thing is just: how do you deal with parity then?
I still can't believe how many guys do corners last. It just seems so much easier to do them first and get them out of the way, so you don't have to fully memorize them. (But I guess that makes it easier to handle relays and multis.)
If you use Y perm, it is sort of hard to do them first![]()
the thing is just: how do you deal with parity then?
Use algorithms that are center-safe. There are very good center-safe algorithms. BH is ideal, but I did this before BH with 3OP corners, using exclusively algorithms from Macky's old tutorial; I just didn't use the couple of algorithms that weren't center-safe.the thing is just: how do you deal with parity then?
I still can't believe how many guys do corners last. It just seems so much easier to do them first and get them out of the way, so you don't have to fully memorize them. (But I guess that makes it easier to handle relays and multis.)
If you use Y perm, it is sort of hard to do them first![]()
A good reason not to use Y perm.![]()
Remember when I said I had a feeling about you Chuck and you would do great things?
well what do you know....![]()
Deal with it however you normally would on 3x3, but use (Rr)2(Ff)2 U2r2U2 (Ff)2(Rr)2 to perform the appropriate swap of wings.
Oh, and congratulations Chuck! It'll be interesting to see how fast you improve at this as well.
Beat Lucas![]()
Hundreds of 5x5x5 bld solvers do it that wayI still can't believe how many guys do corners last.
Hundreds of 5x5x5 bld solvers do it that way![]()