NOTE: I didn't know if this should be in the Beginners forum because of the time range I am talking about, but a moderator may move it if he/she finds it to be in the inappropriate forum.
Alot of people are lodged in the 22-23 second range when using the Fridrich method. This range seems to be a strange valley where many cubers cannot seem to advance from. I have some tips for finally propelling yourself over the sub 20 mark if you are at this point. These small tips should be helpful for getting sub-20 averages. I will take you through step by step with estimated time reductions
1. Cube use- If you have a cube purchased from Wal-Mart, then buy a DIY cube. Wal-Mart cubes start to lock up to much to perform quick algorithms with good consistency, no matter what the quality of lubrication is. The DIY sets could reduce your average quite significantly depending on how much you lock up. Estimated time reduction: 1.5-2 seconds
2. The Cross- Nothing much to say on this one. If your cross sucks then just practice it individually without the other steps. Nothing much to say, except that if you have a 22-23 second average you probably aren't terrible at the cross. Time reduction: Maybe a little, not much though.
3. F2L - BY FAR THE MOST IMPORTANT STEP IN FRIDRICH METHOD CUBING
I don't even know where to begin on this one. There are so many improvements people could make to this step that it is almost unbelievable.
First: Learn how to take advantage of empty slots. Everybody is taught the usual 42 algorithms. However, it is never taken into account that these algorithms are designed not to affect the other slots, this necessarily makes the moves suboptimal in the context that 3/4 of the F2L execution is DONE WITH EMPTY SLOTS. Intuitive F2L fixes some of this a little bit, but go to CubeLoop.com and get a full grasp of the empty slot F2L to maximize speed. Estimated time reduction: 2 seconds
Second: Learn algorithms on CubeLoop.com for stuck pieces. This is probably the #1 slow down factor in the entire Fridrich method; having some stupid edge piece over in another slot, and a corner in another can really slow down cubing. :2 or 3 seconds depending on if you really struggle with this
Third. If you really want to get good, use some of Sebastian Felix's 87 multislotting alogirthms This is completely optional. Time reduction : ???
Fourth: Use last layer manipulation on the final slot. Not ZBF2L right away, but the VH at least if you aren't willing to learn all of the "No Edges Correctly Oriented" OLL steps. There are many unique and quick looking F2L-LL variations that look very quick that I have to look into more.
Last Layer-
Learn 2 look LL- Many people have already done this but many still use a 3-look LL. Learning full 2 look is quicker for obvious reasons.
For PLL, some people still have really crappy algorithms, so if you find an alg that feels awkward, look for other ones.
Getting all of these steps down could make you start winning competitions.
EDIT: Link to Sebastian Felix's Algorithms: http://www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot
Alot of people are lodged in the 22-23 second range when using the Fridrich method. This range seems to be a strange valley where many cubers cannot seem to advance from. I have some tips for finally propelling yourself over the sub 20 mark if you are at this point. These small tips should be helpful for getting sub-20 averages. I will take you through step by step with estimated time reductions
1. Cube use- If you have a cube purchased from Wal-Mart, then buy a DIY cube. Wal-Mart cubes start to lock up to much to perform quick algorithms with good consistency, no matter what the quality of lubrication is. The DIY sets could reduce your average quite significantly depending on how much you lock up. Estimated time reduction: 1.5-2 seconds
2. The Cross- Nothing much to say on this one. If your cross sucks then just practice it individually without the other steps. Nothing much to say, except that if you have a 22-23 second average you probably aren't terrible at the cross. Time reduction: Maybe a little, not much though.
3. F2L - BY FAR THE MOST IMPORTANT STEP IN FRIDRICH METHOD CUBING
I don't even know where to begin on this one. There are so many improvements people could make to this step that it is almost unbelievable.
First: Learn how to take advantage of empty slots. Everybody is taught the usual 42 algorithms. However, it is never taken into account that these algorithms are designed not to affect the other slots, this necessarily makes the moves suboptimal in the context that 3/4 of the F2L execution is DONE WITH EMPTY SLOTS. Intuitive F2L fixes some of this a little bit, but go to CubeLoop.com and get a full grasp of the empty slot F2L to maximize speed. Estimated time reduction: 2 seconds
Second: Learn algorithms on CubeLoop.com for stuck pieces. This is probably the #1 slow down factor in the entire Fridrich method; having some stupid edge piece over in another slot, and a corner in another can really slow down cubing. :2 or 3 seconds depending on if you really struggle with this
Third. If you really want to get good, use some of Sebastian Felix's 87 multislotting alogirthms This is completely optional. Time reduction : ???
Fourth: Use last layer manipulation on the final slot. Not ZBF2L right away, but the VH at least if you aren't willing to learn all of the "No Edges Correctly Oriented" OLL steps. There are many unique and quick looking F2L-LL variations that look very quick that I have to look into more.
Last Layer-
Learn 2 look LL- Many people have already done this but many still use a 3-look LL. Learning full 2 look is quicker for obvious reasons.
For PLL, some people still have really crappy algorithms, so if you find an alg that feels awkward, look for other ones.
Getting all of these steps down could make you start winning competitions.
EDIT: Link to Sebastian Felix's Algorithms: http://www.cubeloop.com/php/cube/expert.php?chapter=f2l&subchapter=multislot
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